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MeadeGeneric/Meade.net.focuser/Focuser.cs
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#define Focuser
using System;
using System.Collections;
using System.Reflection;
using System.Runtime.InteropServices;
using ASCOM.DeviceInterface;
using ASCOM.Meade.net.Wrapper;
using ASCOM.Utilities;
using ASCOM.Utilities.Interfaces;
namespace ASCOM.Meade.net
{
//
// Your driver's DeviceID is ASCOM.Meade.net.Focuser
//
// The Guid attribute sets the CLSID for ASCOM.Meade.net.Focuser
// The ClassInterface/None addribute prevents an empty interface called
// _Meade.net from being created and used as the [default] interface
//
// Replace the not implemented exceptions with code to implement the function or
// throw the appropriate ASCOM exception.
//
/// <summary>
/// ASCOM Focuser Driver for Meade.net.
/// </summary>
[Guid("a32ac647-bf0f-42f9-8ab0-d166fa5884ad")]
[ProgId("ASCOM.MeadeGeneric.focuser")]
[ServedClassName("Meade Generic")]
[ClassInterface(ClassInterfaceType.None)]
[ComVisible(true)]
public class Focuser : MeadeTelescopeBase, IFocuserV3
{
static Focuser()
{
ClassName = nameof(Focuser);
}
/// <summary>
/// ASCOM DeviceID (COM ProgID) for this driver.
/// The DeviceID is used by ASCOM applications to load the driver at runtime.
/// </summary>
//internal static string driverID = "ASCOM.Meade.net.Focuser";
private static readonly string DriverId = Marshal.GenerateProgIdForType(MethodBase.GetCurrentMethod().DeclaringType ?? throw new System.InvalidOperationException());
/// <summary>
/// Private variable to hold an ASCOM Utilities object
/// </summary>
private readonly IUtil _utilities;
/// <summary>
/// Initializes a new instance of the <see cref="Meade.net"/> class.
/// Must be public for COM registration.
/// </summary>
public Focuser()
{
//todo move this out to IOC
var util = new Util(); //Initialise util object
_utilities = util;
Initialise();
}
public Focuser(IUtil util, ISharedResourcesWrapper sharedResourcesWrapper) : base(sharedResourcesWrapper)
{
_utilities = util;
Initialise();
}
//
// PUBLIC COM INTERFACE IFocuserV3 IMPLEMENTATION
//
#region Common properties and methods.
/// <summary>
/// Displays the Setup Dialog form.
/// If the user clicks the OK button to dismiss the form, then
/// the new settings are saved, otherwise the old values are reloaded.
/// THIS IS THE ONLY PLACE WHERE SHOWING USER INTERFACE IS ALLOWED!
/// </summary>
public void SetupDialog()
{
Tl.LogMessage("SetupDialog", "Opening setup dialog");
SharedResourcesWrapper.SetupDialog();
ReadProfile();
Tl.LogMessage("SetupDialog", "complete");
}
public ArrayList SupportedActions
{
get
{
Tl.LogMessage("SupportedActions Get", "Returning empty arraylist");
return new ArrayList();
}
}
public string Action(string actionName, string actionParameters)
{
LogMessage("", "Action {0}, parameters {1} not implemented", actionName, actionParameters);
throw new ActionNotImplementedException();
}
public void CommandBlind(string command, bool raw)
{
CheckConnected("CommandBlind");
// Call CommandString and return as soon as it finishes
//this.CommandString(command, raw);
SharedResourcesWrapper.SendBlind(command);
// or
//throw new ASCOM.MethodNotImplementedException("CommandBlind");
// DO NOT have both these sections! One or the other
}
public bool CommandBool(string command, bool raw)
{
CheckConnected("CommandBool");
//string ret = CommandString(command, raw);
// decode the return string and return true or false
// or
throw new MethodNotImplementedException("CommandBool");
// DO NOT have both these sections! One or the other
}
public string CommandString(string command, bool raw)
{
CheckConnected("CommandString");
// it's a good idea to put all the low level communication with the device here,
// then all communication calls this function
// you need something to ensure that only one command is in progress at a time
return SharedResourcesWrapper.SendString(command);
//throw new ASCOM.MethodNotImplementedException("CommandString");
}
public void Dispose()
{
// Clean up the tracelogger and util objects
Tl.Enabled = false;
Tl.Dispose();
Tl = null;
}
public bool Connected
{
get
{
LogMessage("Connected", "Get {0}", IsConnected);
return IsConnected;
}
set
{
Tl.LogMessage("Connected", "Set {0}", value);
if (value == IsConnected)
return;
if (value)
{
try
{
ReadProfile();
SharedResourcesWrapper.Connect("Serial", DriverId, Tl);
try
{
IsConnected = true;
}
catch (Exception)
{
SharedResourcesWrapper.Disconnect("Serial", DriverId);
throw;
}
}
catch (Exception ex)
{
LogMessage("Connected Set", "Error connecting to port {0} - {1}", ComPort, ex.Message);
}
}
else
{
LogMessage("Connected Set", "Disconnecting from port {0}", ComPort);
SharedResourcesWrapper.Disconnect("Serial", DriverId);
IsConnected = false;
}
}
}
public short InterfaceVersion
{
// set by the driver wizard
get
{
LogMessage("InterfaceVersion Get", "3");
return Convert.ToInt16("3");
}
}
public string Name
{
get
{
//string name = "Short driver name - please customise";
string name = DriverDescription;
Tl.LogMessage("Name Get", name);
return name;
}
}
#endregion
#region IFocuser Implementation
public bool Absolute
{
get
{
CheckConnected("Absolute Get");
Tl.LogMessage("Absolute Get", false.ToString());
return false; // This is a relative focuser
}
}
public void Halt()
{
Tl.LogMessage("Halt", "Halting");
CheckConnected("Halt");
//todo fix this issue: A single halt command is sometimes missed by the #909 apm, so let's do it a few times to be safe.
SharedResourcesWrapper.SendBlind(":FQ#");
//:FQ# Halt Focuser Motion
//Returns: Nothing
}
public bool IsMoving
{
get
{
Tl.LogMessage("IsMoving Get", false.ToString());
return false; // This focuser always moves instantaneously so no need for IsMoving ever to be True
}
}
public bool Link
{
get
{
Tl.LogMessage("Link Get", Connected.ToString());
return Connected; // Direct function to the connected method, the Link method is just here for backwards compatibility
}
set
{
Tl.LogMessage("Link Set", value.ToString());
Connected = value; // Direct function to the connected method, the Link method is just here for backwards compatibility
}
}
private readonly int _maxIncrement = 7000;
public int MaxIncrement
{
get
{
Tl.LogMessage("MaxIncrement Get", _maxIncrement.ToString());
return _maxIncrement; // Maximum change in one move
}
}
private readonly int _maxStep = 7000;
public int MaxStep
{
get
{
Tl.LogMessage("MaxStep Get", _maxStep.ToString());
return _maxStep;
}
}
public void Move(int position)
{
Tl.LogMessage("Move", position.ToString());
CheckConnected("Move");
if (position < -MaxIncrement || position > MaxIncrement)
{
throw new InvalidValueException($"position out of range {-MaxIncrement} < {position} < {MaxIncrement}");
}
if (position == 0)
return;
var direction = position > 0;
if (ReverseFocusDirection)
direction = !direction;
SharedResourcesWrapper.Lock(() =>
{
//backlash compensation.
var backlashCompensationSteps = direction ? Math.Abs(BacklashCompensation) : 0;
var steps = Math.Abs(position) + backlashCompensationSteps;
MoveFocuser(direction, steps);
//todo refactor the backlash compensation to combine the commands into as few moves as practicle.
//ApplyBacklashCompensation(direction);
if (direction & backlashCompensationSteps != 0)
{
Tl.LogMessage("Move", "Applying backlash compensation");
MoveFocuser(!direction, backlashCompensationSteps);
}
DynamicBreaking(direction);
//todo implement dynamic braking
//dynamic breaking is sending the command to move in the opposite direction immediatly followed by the command to stop.
});
}
private void DynamicBreaking(bool directionOut)
{
if (!UseDynamicBreaking)
return;
Tl.LogMessage("Move", "Applying dynamic breaking");
PerformFocuserMove(directionOut);
Halt();
}
private void MoveFocuser(bool directionOut, int steps)
{
//_sharedResourcesWrapper.SendBlind(":FF#");
//:FF# Set Focus speed to fastest setting
//Returns: Nothing
//:FS# Set Focus speed to slowest setting
//Returns: Nothing
//:F<n># Autostar, Autostar II set focuser speed to <n> where <n> is an ASCII digit 1..4
//Returns: Nothing
//All others Not Supported
_utilities.WaitForMilliseconds(100);
PerformFocuserMove(directionOut);
_utilities.WaitForMilliseconds(steps);
Halt();
}
private void PerformFocuserMove(bool directionOut)
{
SharedResourcesWrapper.SendBlind(directionOut ? ":F+#" : ":F-#");
//:F+# Start Focuser moving inward (toward objective)
//Returns: None
//:F-# Start Focuser moving outward (away from objective)
//Returns: None
}
public int Position => throw new PropertyNotImplementedException("Position", false);
public double StepSize
{
get
{
Tl.LogMessage("StepSize Get", "Not implemented");
throw new PropertyNotImplementedException("StepSize", false);
}
}
public bool TempComp
{
get
{
Tl.LogMessage("TempComp Get", false.ToString());
return false;
}
// ReSharper disable once ValueParameterNotUsed
set
{
Tl.LogMessage("TempComp Set", "Not implemented");
throw new PropertyNotImplementedException("TempComp", false);
}
}
public bool TempCompAvailable
{
get
{
Tl.LogMessage("TempCompAvailable Get", false.ToString());
return false; // Temperature compensation is not available in this driver
}
}
public double Temperature
{
get
{
Tl.LogMessage("Temperature Get", "Not implemented");
throw new PropertyNotImplementedException("Temperature", false);
}
}
#endregion
#region Private properties and methods
// here are some useful properties and methods that can be used as required
// to help with driver development
#region ASCOM Registration
// Register or unregister driver for ASCOM. This is harmless if already
// registered or unregistered.
//
/// <summary>
/// Register or unregister the driver with the ASCOM Platform.
/// This is harmless if the driver is already registered/unregistered.
/// </summary>
/// <param name="bRegister">If <c>true</c>, registers the driver, otherwise unregisters it.</param>
private static void RegUnregAscom(bool bRegister)
{
using (IProfileWrapper p = ProfileFactory.Create())
{
p.DeviceType = ClassName;
if (bRegister)
{
p.Register(DriverId, DriverDescription);
}
else
{
p.Unregister(DriverId);
}
}
}
/// <summary>
/// This function registers the driver with the ASCOM Chooser and
/// is called automatically whenever this class is registered for COM Interop.
/// </summary>
/// <param name="t">Type of the class being registered, not used.</param>
/// <remarks>
/// This method typically runs in two distinct situations:
/// <list type="numbered">
/// <item>
/// In Visual Studio, when the project is successfully built.
/// For this to work correctly, the option <c>Register for COM Interop</c>
/// must be enabled in the project settings.
/// </item>
/// <item>During setup, when the installer registers the assembly for COM Interop.</item>
/// </list>
/// This technique should mean that it is never necessary to manually register a driver with ASCOM.
/// </remarks>
[ComRegisterFunction]
public static void RegisterAscom(Type t)
{
RegUnregAscom(true);
}
/// <summary>
/// This function unregisters the driver from the ASCOM Chooser and
/// is called automatically whenever this class is unregistered from COM Interop.
/// </summary>
/// <param name="t">Type of the class being registered, not used.</param>
/// <remarks>
/// This method typically runs in two distinct situations:
/// <list type="numbered">
/// <item>
/// In Visual Studio, when the project is cleaned or prior to rebuilding.
/// For this to work correctly, the option <c>Register for COM Interop</c>
/// must be enabled in the project settings.
/// </item>
/// <item>During uninstall, when the installer unregisters the assembly from COM Interop.</item>
/// </list>
/// This technique should mean that it is never necessary to manually unregister a driver from ASCOM.
/// </remarks>
[ComUnregisterFunction]
public static void UnregisterAscom(Type t)
{
RegUnregAscom(false);
}
#endregion
/// <summary>
/// Use this function to throw an exception if we aren't connected to the hardware
/// </summary>
/// <param name="message"></param>
private void CheckConnected(string message)
{
if (!IsConnected)
{
throw new NotConnectedException($"Not connected to focuser when trying to execute: {message}");
}
}
#endregion
}
}