Files
MeadeGeneric/Meade.net/SharedResources.cs
T
2019-10-01 19:03:48 +01:00

335 lines
12 KiB
C#

//
// ================
// Shared Resources
// ================
//
// This class is a container for all shared resources that may be needed
// by the drivers served by the Local Server.
//
// NOTES:
//
// * ALL DECLARATIONS MUST BE STATIC HERE!! INSTANCES OF THIS CLASS MUST NEVER BE CREATED!
//
// Written by: Bob Denny 29-May-2007
// Modified by Chris Rowland and Peter Simpson to hamdle multiple hardware devices March 2011
//
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Windows.Forms;
using ASCOM.Utilities;
namespace ASCOM.Meade.net
{
/// <summary>
/// The resources shared by all drivers and devices, in this example it's a serial port with a shared SendMessage method
/// an idea for locking the message and handling connecting is given.
/// In reality extensive changes will probably be needed.
/// Multiple drivers means that several applications connect to the same hardware device, aka a hub.
/// Multiple devices means that there are more than one instance of the hardware, such as two focusers.
/// In this case there needs to be multiple instances of the hardware connector, each with it's own connection count.
/// </summary>
public static class SharedResources
{
// object used for locking to prevent multiple drivers accessing common code at the same time
private static readonly object LockObject = new object();
// Shared serial port. This will allow multiple drivers to use one single serial port.
private static Serial _sSharedSerial; // Shared serial port
//
// Public access to shared resources
//
#region single serial port connector
//
// this region shows a way that a single serial port could be connected to by multiple
// drivers.
//
// Connected is used to handle the connections to the port.
//
// SendMessage is a way that messages could be sent to the hardware without
// conflicts between different drivers.
//
// All this is for a single connection, multiple connections would need multiple ports
// and a way to handle connecting and disconnection from them - see the
// multi driver handling section for ideas.
//
/// <summary>
/// Shared serial port
/// </summary>
private static Serial SharedSerial => _sSharedSerial ?? (_sSharedSerial = new Serial());
public static void SendBlind(string message)
{
lock (LockObject)
{
SharedSerial.ClearBuffers();
SharedSerial.Transmit(message);
}
}
/// <summary>
/// Example of a shared SendMessage method, the lock
/// prevents different drivers tripping over one another.
/// It needs error handling and assumes that the message will be sent unchanged
/// and that the reply will always be terminated by a "#" character.
/// </summary>
/// <param name="message"></param>
/// <returns></returns>
public static string SendString(string message)
{
lock (LockObject)
{
SharedSerial.ClearBuffers();
SharedSerial.Transmit(message);
return SharedSerial.ReceiveTerminated("#").TrimEnd('#');
}
}
public static string SendChar(string message)
{
lock (LockObject)
{
SharedSerial.ClearBuffers();
SharedSerial.Transmit(message);
return SharedSerial.ReceiveCounted(1);
}
}
public static string ReadTerminated()
{
lock (LockObject)
{
return SharedSerial.ReceiveTerminated("#");
}
}
public static void ReadCharacters(int throwAwayCharacters)
{
lock (LockObject)
{
SharedSerial.ReceiveCounted(throwAwayCharacters);
}
}
#endregion
#region Profile
private const string DriverId = "ASCOM.MeadeGeneric.Telescope";
// Constants used for Profile persistence
private const string ComPortProfileName = "COM Port";
private const string TraceStateProfileName = "Trace Level";
private const string GuideRateProfileName = "Guide Rate Arc Seconds Per Second";
private const string PrecisionProfileName = "Precision";
public static void WriteProfile(ProfileProperties profileProperties)
{
lock (LockObject)
{
using (Profile driverProfile = new Profile())
{
driverProfile.DeviceType = "Telescope";
driverProfile.WriteValue(DriverId, TraceStateProfileName, profileProperties.TraceLogger.ToString());
driverProfile.WriteValue(DriverId, ComPortProfileName, profileProperties.ComPort);
driverProfile.WriteValue(DriverId, GuideRateProfileName, profileProperties.GuideRateArcSecondsPerSecond.ToString(CultureInfo.CurrentCulture));
driverProfile.WriteValue(DriverId, PrecisionProfileName, profileProperties.Precision);
}
}
}
private const string ComPortDefault = "COM1";
private const string TraceStateDefault = "false";
private const string GuideRateProfileNameDefault = "10.077939"; //67% of sidereal rate
private const string PrecisionDefault = "Unchanged";
public static ProfileProperties ReadProfile()
{
lock (LockObject)
{
ProfileProperties profileProperties = new ProfileProperties();
using (Profile driverProfile = new Profile())
{
driverProfile.DeviceType = "Telescope";
profileProperties.ComPort = driverProfile.GetValue(DriverId, ComPortProfileName, string.Empty, ComPortDefault);
profileProperties.TraceLogger = Convert.ToBoolean(driverProfile.GetValue(DriverId, TraceStateProfileName, string.Empty, TraceStateDefault));
profileProperties.GuideRateArcSecondsPerSecond = double.Parse(driverProfile.GetValue(DriverId, GuideRateProfileName, string.Empty, GuideRateProfileNameDefault));
profileProperties.Precision = driverProfile.GetValue(DriverId, PrecisionProfileName, string.Empty, PrecisionDefault);
}
return profileProperties;
}
}
#endregion
#region SetupDialog
public static void SetupDialog()
{
var profileProperties = ReadProfile();
using (SetupDialogForm f = new SetupDialogForm())
{
f.SetProfile(profileProperties);
if (IsConnected())
{
f.SetReadOnlyMode();
}
var result = f.ShowDialog();
if (result == DialogResult.OK)
{
profileProperties = f.GetProfile();
WriteProfile(profileProperties); // Persist device configuration values to the ASCOM Profile store
}
}
}
#endregion
#region Multi Driver handling
public static string ProductName { get; private set; } = string.Empty;
public static string FirmwareVersion { get; private set; } = string.Empty;
// this section illustrates how multiple drivers could be handled,
// it's for drivers where multiple connections to the hardware can be made and ensures that the
// hardware is only disconnected from when all the connected devices have disconnected.
// It is NOT a complete solution! This is to give ideas of what can - or should be done.
//
// An alternative would be to move the hardware control here, handle connecting and disconnecting,
// and provide the device with a suitable connection to the hardware.
//
/// <summary>
/// dictionary carrying device connections.
/// The Key is the connection number that identifies the device, it could be the COM port name,
/// USB ID or IP Address, the Value is the DeviceHardware class
/// </summary>
private static readonly Dictionary<string, DeviceHardware> ConnectedDevices = new Dictionary<string, DeviceHardware>();
private static readonly Dictionary<string, DeviceHardware> ConnectedDeviceIds = new Dictionary<string, DeviceHardware>();
/// <summary>
/// This is called in the driver Connect(true) property,
/// it add the device id to the list of devices if it's not there and increments the device count.
/// </summary>
/// <param name="deviceId"></param>
/// <param name="driverId"></param>
public static ConnectionInfo Connect(string deviceId, string driverId)
{
lock (LockObject)
{
if (!ConnectedDevices.ContainsKey(deviceId))
ConnectedDevices.Add(deviceId, new DeviceHardware());
ConnectedDevices[deviceId].Count++; // increment the value
if (!ConnectedDeviceIds.ContainsKey(driverId))
ConnectedDeviceIds.Add(driverId, new DeviceHardware());
ConnectedDeviceIds[driverId].Count++; // increment the value
if (deviceId == "Serial")
{
if (ConnectedDevices[deviceId].Count == 1)
{
var profileProperties = ReadProfile();
SharedSerial.PortName = profileProperties.ComPort;
SharedSerial.DTREnable = false;
SharedSerial.RTSEnable = false;
SharedSerial.DataBits = 8;
SharedSerial.StopBits = SerialStopBits.One;
SharedSerial.Parity = SerialParity.None;
SharedSerial.Speed = SerialSpeed.ps9600;
SharedSerial.Handshake = SerialHandshake.None;
SharedSerial.Connected = true;
ProductName = SendString(":GVP#");
FirmwareVersion = SendString(":GVN#");
}
}
return new ConnectionInfo
{
//Connections = ConnectedDevices[deviceId].Count,
SameDevice = ConnectedDeviceIds[driverId].Count
};
}
}
public static void Disconnect(string deviceId, string driverId)
{
lock (LockObject)
{
if (ConnectedDevices.ContainsKey(deviceId))
{
ConnectedDevices[deviceId].Count--;
if (ConnectedDevices[deviceId].Count <= 0)
{
ConnectedDevices.Remove(deviceId);
if (deviceId == "Serial")
{
SharedSerial.Connected = false;
}
}
}
if (ConnectedDeviceIds.ContainsKey(driverId))
{
ConnectedDeviceIds[driverId].Count--;
}
}
}
private static bool IsConnected()
{
foreach (var device in ConnectedDevices)
{
if (device.Value.Count > 0)
return true;
}
return false;
}
#endregion
public static void Lock(Action action)
{
lock (LockObject)
{
action();
}
}
public static T Lock<T>(Func<T> func)
{
lock (LockObject)
{
return func();
}
}
/// <summary>
/// Skeleton of a hardware class, all this does is hold a count of the connections,
/// in reality extra code will be needed to handle the hardware in some way
/// </summary>
private class DeviceHardware
{
internal int Count { set; get; }
internal DeviceHardware()
{
Count = 0;
}
}
}
}