Added ability to read an unterminated buffer when changing slewing precision

This commit is contained in:
2019-08-18 22:57:24 +01:00
parent f6556716a5
commit e1a0d6449d
3 changed files with 19 additions and 0 deletions
+5
View File
@@ -496,15 +496,20 @@ namespace ASCOM.Meade.net
//“HIGH PRECISION” Current setting after this command.
//“LOW PRECISION” Current setting after this command.
int throwAwayCharacters = "LOW PRECISION".Length - 1;
LogMessage("TogglePrecision", $"Result: {result}");
bool highPrecision = false;
switch (result)
{
case "H":
highPrecision = true;
throwAwayCharacters = "HIGH PRECISION".Length - 1;
break;
}
_sharedResourcesWrapper.ReadCharacters(throwAwayCharacters);
//Make sure that the buffers are cleared out.
_sharedResourcesWrapper.SendBlind("#");