Switched the serial port over to using the .net frameworks serial port.

Extracted the serial port into it's own class and created a simpler command processing mechanism.
This commit is contained in:
2019-04-29 23:29:57 +01:00
parent da6b7ec55f
commit dc2a24ad25
6 changed files with 204 additions and 90 deletions
@@ -1,6 +1,7 @@
using System;
using System.Configuration;
using System.Data;
using System.IO.Ports;
using System.Linq;
using System.Threading;
using ASCOM.Utilities;
@@ -14,12 +15,10 @@ namespace ASCOM.MeadeAutostar497.Controller
public static TelescopeController Instance => lazy.Value;
private Mutex serialMutex = new Mutex();
private ISerial _serialPort;
public ISerial SerialPort
private ISerialProcessor _serialPort;
public ISerialProcessor SerialPort
{
get => _serialPort ?? (_serialPort = new Serial());
get => _serialPort ?? (_serialPort = new SerialProcessor());
set
{
if (_serialPort == value)
@@ -27,7 +26,7 @@ namespace ASCOM.MeadeAutostar497.Controller
if (_serialPort != null)
{
if (_serialPort.Connected)
if (_serialPort.IsOpen)
throw new InvalidOperationException("Please disconnect before changing the serial engine.");
}
@@ -55,12 +54,12 @@ namespace ASCOM.MeadeAutostar497.Controller
private bool ValidPort(string value)
{
return SerialPort.AvailableComPorts.Contains(value);
return SerialPort.GetPortNames().Contains(value);
}
public bool Connected
{
get => SerialPort.Connected;
get => SerialPort.IsOpen;
set
{
if (value == Connected)
@@ -71,60 +70,48 @@ namespace ASCOM.MeadeAutostar497.Controller
//Connecting
try
{
SerialPort.DTREnable = false;
SerialPort.RTSEnable = false;
SerialPort.Speed = SerialSpeed.ps9600;
SerialPort.DtrEnable = false;
SerialPort.RtsEnable = false;
SerialPort.BaudRate = 9600;
SerialPort.DataBits = 8;
SerialPort.StopBits = SerialStopBits.One;
SerialPort.Parity = SerialParity.None;
SerialPort.StopBits = StopBits.One;
SerialPort.Parity = Parity.None;
SerialPort.PortName = Port;
SerialPort.Connected = true;
SerialPort.Open();
TestConnectionActive();
}
catch (Exception)
{
SerialPort.Connected = false;
if (SerialPort.IsOpen)
SerialPort.Close();
throw;
}
}
else
{
//Disconnecting
SerialPort.Connected = false;
SerialPort.Close();
}
}
}
private void TestConnectionActive()
{
var firmwareVersionNumber = CommandString("GVN");
var firmwareVersionNumber = SerialPort.CommandTerminated(":GVN#", "#");
if (string.IsNullOrEmpty(firmwareVersionNumber))
{
throw new InvalidOperationException("Failed to communicate with telescope.");
}
}
public string CommandString(string command)
{
return CommandString($"#:{command}#", false);
}
public string CommandString(string command, bool raw)
{
// it's a good idea to put all the low level communication with the device here,
// then all communication calls this function
// you need something to ensure that only one command is in progress at a time
return SerialCommand(command, true);
}
public bool Slewing
{
get
{
if (!Connected) return false;
var result = CommandString("D");
var result = SerialPort.CommandTerminated("#:D#", "#");
return result != string.Empty;
}
}
@@ -133,8 +120,8 @@ namespace ASCOM.MeadeAutostar497.Controller
{
get
{
string telescopeDate = CommandString("GC");
string telescopeTime = CommandString("GL");
string telescopeDate = SerialPort.CommandTerminated("#:GC#", "#");
string telescopeTime = SerialPort.CommandTerminated("#:GL#", "#");
int month = telescopeDate.Substring(0, 2).ToInteger();
int day = telescopeDate.Substring(3, 2).ToInteger();
@@ -156,40 +143,22 @@ namespace ASCOM.MeadeAutostar497.Controller
set
{
//var result = SerialCommand(":SLHH:MM:SS#", true);
var timeResult = SerialCommand($"#:SL{value:hh:mm:ss}#", true);
if (timeResult != "1")
var timeResult = SerialPort.CommandChar($"#:SL{value:hh:mm:ss}#");
if (timeResult != '1')
{
throw new InvalidOperationException("Failed to set local time");
}
var dateResult = SerialCommand($"#:SC{value:MM/dd/yy}#", true);
if (dateResult.Substring(0,1) != "1")
var dateResult = SerialPort.CommandChar($"#:SC{value:MM/dd/yy}#");
if (dateResult != '1')
{
throw new InvalidOperationException("Failed to set local time");
}
SerialPort.ReadTerminated("#");
SerialPort.ReadTerminated("#");
}
}
private string SerialCommand(string command, bool expectsResult )
{
serialMutex.WaitOne();
try
{
SerialPort.Transmit(command);
if (expectsResult)
{
string result = SerialPort.ReceiveTerminated("#");
return result;
}
return string.Empty;
}
finally
{
SerialPort.ClearBuffers();
serialMutex.ReleaseMutex();
}
}
}
}