Started working on getting the basic communications with the scope working.
Working on routines to get and set the date and time in the handbox.
This commit is contained in:
@@ -8,11 +8,11 @@ using System.Runtime.InteropServices;
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//
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// TODO - Add your authorship information here
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[assembly: AssemblyTitle("ASCOM.MeadeAutostar497.Telescope")]
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[assembly: AssemblyDescription("ASCOM Telescope driver for MeadeAutostar497")]
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[assembly: AssemblyDescription("ASCOM MeadeAutostar497 .net")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("The ASCOM Initiative")]
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[assembly: AssemblyCompany("Cjdawson.com")]
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[assembly: AssemblyProduct("ASCOM Telescope driver for MeadeAutostar497")]
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[assembly: AssemblyCopyright("Copyright © 2019 The ASCOM Initiative")]
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[assembly: AssemblyCopyright("Copyright © 2019 cjdawson.com")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@@ -35,5 +35,5 @@ using System.Runtime.InteropServices;
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// by using the '*' as shown below:
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//
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// TODO - Set your driver's version here
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[assembly: AssemblyVersion("6.4.0.0")]
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[assembly: AssemblyFileVersion("6.4.0.0")]
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[assembly: AssemblyVersion("0.0.0.0")]
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[assembly: AssemblyFileVersion("0.0.0.0")]
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+24
-37
@@ -1,18 +1,17 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.18052
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace ASCOM.MeadeAutostar497.Properties
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{
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namespace ASCOM.MeadeAutostar497.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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@@ -20,74 +19,62 @@ namespace ASCOM.MeadeAutostar497.Properties
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources
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{
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources()
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{
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager
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{
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get
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{
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if (object.ReferenceEquals(resourceMan, null))
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{
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ASCOM.MeadeAutostar497.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture
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{
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get
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{
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set
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{
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap ASCOM
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{
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get
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{
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internal static System.Drawing.Bitmap ASCOM {
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get {
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object obj = ResourceManager.GetObject("ASCOM", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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/// </summary>
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internal static System.Drawing.Icon DefaultIcon
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{
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get
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{
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internal static System.Drawing.Icon DefaultIcon {
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get {
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object obj = ResourceManager.GetObject("DefaultIcon", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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+10
-14
@@ -1,28 +1,24 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.18052
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace ASCOM.MeadeAutostar497.Properties
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{
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namespace ASCOM.MeadeAutostar497.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
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{
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.9.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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public static Settings Default
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{
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get
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{
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public static Settings Default {
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get {
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return defaultInstance;
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}
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}
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Reference in New Issue
Block a user