Code refactoring
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@@ -0,0 +1,46 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{7A63F045-FC76-47B9-9DC6-59FA4B758FBB}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Meade.net.Common</RootNamespace>
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<AssemblyName>Meade.net.Common</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Meade.net.Common")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Meade.net.Common")]
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[assembly: AssemblyCopyright("Copyright © 2019")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("7a63f045-fc76-47b9-9dc6-59fa4b758fbb")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -43,6 +43,6 @@
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<!-- <?endif ?> -->
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<!-- <?endif ?> -->
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<!-- Set installer version based on the file version of the main assembly. -->
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<!-- Set installer version based on the file version of the main assembly. -->
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<!--<?define ProductVersion="!(bind.FileVersion.filLocalServerAssembly)"?>-->
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<?define ProductVersion="!(bind.FileVersion.filLocalServerAssembly)"?>-->
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<?define ProductVersion="0.7.0.0"?>
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<!--<?define ProductVersion="0.7.0.0"?>-->
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</Include>
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</Include>
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@@ -131,6 +131,7 @@
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<Compile Include="GarbageCollection.cs" />
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<Compile Include="GarbageCollection.cs" />
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<Compile Include="Localization\LocalisationHelper.cs" />
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<Compile Include="Localization\LocalisationHelper.cs" />
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<Compile Include="LocalServer.cs" />
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<Compile Include="LocalServer.cs" />
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<Compile Include="ProfileProperties.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Wrapper\SharedResourcesWrapper.cs" />
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<Compile Include="Wrapper\SharedResourcesWrapper.cs" />
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<EmbeddedResource Include="frmMain.resx">
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<EmbeddedResource Include="frmMain.resx">
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@@ -188,7 +189,6 @@
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<Install>true</Install>
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<Install>true</Install>
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</BootstrapperPackage>
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</BootstrapperPackage>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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Other similar extension points exist, see Microsoft.Common.targets.
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@@ -0,0 +1,9 @@
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namespace ASCOM.Meade.net
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{
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public class ProfileProperties
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{
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// properies that are part of the profile
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public string ComPort { get; set; }
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public bool TraceLogger { get; set; }
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}
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}
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@@ -21,13 +21,6 @@ using ASCOM.Utilities;
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namespace ASCOM.Meade.net
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namespace ASCOM.Meade.net
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{
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{
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public class ProfileProperties
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{
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// properies that are part of the profile
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public string ComPort { get; set; }
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public bool TraceLogger { get; set; }
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}
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/// <summary>
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/// <summary>
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/// The resources shared by all drivers and devices, in this example it's a serial port with a shared SendMessage method
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/// The resources shared by all drivers and devices, in this example it's a serial port with a shared SendMessage method
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/// an idea for locking the message and handling connecting is given.
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/// an idea for locking the message and handling connecting is given.
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Reference in New Issue
Block a user