Modified how the old guiding method is implmented - it's now much simplified and uses the same move axis commands as normal slewing, which is what it does under the hood anyway.
This commit is contained in:
@@ -9,6 +9,9 @@
|
||||
#define UseChooser
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using ASCOM.DeviceInterface;
|
||||
using ASCOM.DriverAccess;
|
||||
|
||||
namespace ASCOM.Meade.net
|
||||
@@ -18,17 +21,17 @@ namespace ASCOM.Meade.net
|
||||
public static void Main()
|
||||
{
|
||||
// Uncomment the code that's required
|
||||
#if UseChooser
|
||||
//#if UseChooser
|
||||
// choose the device
|
||||
string id = Telescope.Choose("ASCOM.MeadeGeneric.Telescope");
|
||||
string id = Telescope.Choose("ASCOM.Meade.net.Telescope");
|
||||
if (string.IsNullOrEmpty(id))
|
||||
return;
|
||||
// create this device
|
||||
Telescope device = new Telescope(id);
|
||||
#else
|
||||
//#else
|
||||
// this can be replaced by this code, it avoids the chooser and creates the driver class directly.
|
||||
ASCOM.DriverAccess.Telescope device = new ASCOM.DriverAccess.Telescope("ASCOM.Meade.net.Telescope");
|
||||
#endif
|
||||
//ASCOM.DriverAccess.Telescope device = new ASCOM.DriverAccess.Telescope("ASCOM.Meade.net.Telescope");
|
||||
//#endif
|
||||
// now run some tests, adding code to your driver so that the tests will pass.
|
||||
// these first tests are common to all drivers.
|
||||
|
||||
@@ -50,9 +53,46 @@ namespace ASCOM.Meade.net
|
||||
//Console.WriteLine($"Ra {device.RightAscension}");
|
||||
//Console.WriteLine($"Dec {device.Declination}");
|
||||
|
||||
Console.WriteLine($"Altitude {device.Altitude}");
|
||||
Console.WriteLine($"Azimuth {device.Azimuth}");
|
||||
|
||||
//Console.WriteLine($"Altitude {device.Altitude}");
|
||||
//Console.WriteLine($"Azimuth {device.Azimuth}");
|
||||
|
||||
var seconds = 10;
|
||||
|
||||
Console.WriteLine($"Slewing tests 10 second in each direction");
|
||||
Console.WriteLine($"test 1");
|
||||
device.MoveAxis(TelescopeAxes.axisPrimary, 4);
|
||||
Thread.Sleep(seconds * 1000);
|
||||
device.MoveAxis(TelescopeAxes.axisPrimary, 0);
|
||||
Console.WriteLine($"test 2");
|
||||
device.MoveAxis(TelescopeAxes.axisPrimary, -4);
|
||||
Thread.Sleep(seconds * 1000);
|
||||
device.MoveAxis(TelescopeAxes.axisPrimary, 0);
|
||||
|
||||
Console.WriteLine($"test 3");
|
||||
device.MoveAxis(TelescopeAxes.axisSecondary, 4);
|
||||
Thread.Sleep(seconds * 1000);
|
||||
device.MoveAxis(TelescopeAxes.axisSecondary, 0);
|
||||
|
||||
Console.WriteLine($"test 4");
|
||||
device.MoveAxis(TelescopeAxes.axisSecondary, -4);
|
||||
Thread.Sleep(seconds * 1000);
|
||||
device.MoveAxis(TelescopeAxes.axisSecondary, 0);
|
||||
Console.WriteLine($"Slewing tests complete");
|
||||
|
||||
|
||||
seconds = 120;
|
||||
|
||||
Console.WriteLine($"Guiding for {seconds} seconds!");
|
||||
|
||||
foreach( var direction in Enum.GetValues(typeof(GuideDirections)).Cast<GuideDirections>())
|
||||
{
|
||||
Console.WriteLine($"{direction.ToString()}");
|
||||
device.PulseGuide(direction, seconds* 1000);
|
||||
}
|
||||
Console.WriteLine($"Guiding Finished");
|
||||
|
||||
|
||||
|
||||
device.Connected = false;
|
||||
Console.WriteLine("Press Enter to finish");
|
||||
Console.ReadLine();
|
||||
|
||||
Reference in New Issue
Block a user