Merged in feature/LocalServer (pull request #5)

Feature/LocalServer

* Major refactor.  Switching over to a local server hub style driver allowing multiple programs to control the telescope at one time without the need for the POTH Hub

* Unified the setup dialog

* Implemented shared serial port, Both Telescope and Driver can connect at the same time.

* Ported the focuser implementation from the non server based version.

* Ported the telescope driver code.

* Fixed problem with # not being stripped from the returned string ends. Fixed issue with RA being returned as degress rather than hours.

* Telescope passes validation

* Added a lock around the focuser move.

* Reimplemented CommandBlind and CommandString

* Corrected version information

* Removed the Altitude support as there's a bug in the Autostar and Audiostar firmware
This commit is contained in:
2019-05-17 14:21:26 +00:00
parent b795634d70
commit 79a77d4e1d
75 changed files with 6043 additions and 4220 deletions
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using System;
using System.Runtime.InteropServices;
using System.Collections;
namespace ASCOM.Meade.net
{
#region C# Definition of IClassFactory
//
// Provide a definition of theCOM IClassFactory interface.
//
[
ComImport, // This interface originated from COM.
ComVisible(false), // Must not be exposed to COM!!!
InterfaceType(ComInterfaceType.InterfaceIsIUnknown), // Indicate that this interface is not IDispatch-based.
Guid("00000001-0000-0000-C000-000000000046") // This GUID is the actual GUID of IClassFactory.
]
public interface IClassFactory
{
void CreateInstance(IntPtr pUnkOuter, ref Guid riid, out IntPtr ppvObject);
void LockServer(bool fLock);
}
#endregion
//
// Universal ClassFactory. Given a type as a parameter of the
// constructor, it implements IClassFactory for any interface
// that the class implements. Magic!!!
//
public class ClassFactory : IClassFactory
{
#region Access to ole32.dll functions for class factories
// Define two common GUID objects for public usage.
public static Guid IID_IUnknown = new Guid("{00000000-0000-0000-C000-000000000046}");
public static Guid IID_IDispatch = new Guid("{00020400-0000-0000-C000-000000000046}");
[Flags]
enum CLSCTX : uint
{
CLSCTX_INPROC_SERVER = 0x1,
CLSCTX_INPROC_HANDLER = 0x2,
CLSCTX_LOCAL_SERVER = 0x4,
CLSCTX_INPROC_SERVER16 = 0x8,
CLSCTX_REMOTE_SERVER = 0x10,
CLSCTX_INPROC_HANDLER16 = 0x20,
CLSCTX_RESERVED1 = 0x40,
CLSCTX_RESERVED2 = 0x80,
CLSCTX_RESERVED3 = 0x100,
CLSCTX_RESERVED4 = 0x200,
CLSCTX_NO_CODE_DOWNLOAD = 0x400,
CLSCTX_RESERVED5 = 0x800,
CLSCTX_NO_CUSTOM_MARSHAL = 0x1000,
CLSCTX_ENABLE_CODE_DOWNLOAD = 0x2000,
CLSCTX_NO_FAILURE_LOG = 0x4000,
CLSCTX_DISABLE_AAA = 0x8000,
CLSCTX_ENABLE_AAA = 0x10000,
CLSCTX_FROM_DEFAULT_CONTEXT = 0x20000,
CLSCTX_INPROC = CLSCTX_INPROC_SERVER | CLSCTX_INPROC_HANDLER,
CLSCTX_SERVER = CLSCTX_INPROC_SERVER | CLSCTX_LOCAL_SERVER | CLSCTX_REMOTE_SERVER,
CLSCTX_ALL = CLSCTX_SERVER | CLSCTX_INPROC_HANDLER
}
[Flags]
enum REGCLS : uint
{
REGCLS_SINGLEUSE = 0,
REGCLS_MULTIPLEUSE = 1,
REGCLS_MULTI_SEPARATE = 2,
REGCLS_SUSPENDED = 4,
REGCLS_SURROGATE = 8
}
//
// CoRegisterClassObject() is used to register a Class Factory
// into COM's internal table of Class Factories.
//
[DllImport("ole32.dll")]
static extern int CoRegisterClassObject(
[In] ref Guid rclsid,
[MarshalAs(UnmanagedType.IUnknown)] object pUnk,
uint dwClsContext,
uint flags,
out uint lpdwRegister);
//
// Called by a COM EXE Server that can register multiple class objects
// to inform COM about all registered classes, and permits activation
// requests for those class objects.
// This function causes OLE to inform the SCM about all the registered
// classes, and begins letting activation requests into the server process.
//
[DllImport("ole32.dll")]
static extern int CoResumeClassObjects();
//
// Prevents any new activation requests from the SCM on all class objects
// registered within the process. Even though a process may call this API,
// the process still must call CoRevokeClassObject for each CLSID it has
// registered, in the apartment it registered in.
//
[DllImport("ole32.dll")]
static extern int CoSuspendClassObjects();
//
// CoRevokeClassObject() is used to unregister a Class Factory
// from COM's internal table of Class Factories.
//
[DllImport("ole32.dll")]
static extern int CoRevokeClassObject(uint dwRegister);
#endregion
#region Constructor and Private ClassFactory Data
protected Type m_ClassType;
protected Guid m_ClassId;
protected ArrayList m_InterfaceTypes;
protected uint m_ClassContext;
protected uint m_Flags;
protected UInt32 m_locked = 0;
protected uint m_Cookie;
protected string m_progid;
public ClassFactory(Type type)
{
if (type == null)
throw new ArgumentNullException("type");
m_ClassType = type;
//PWGS Get the ProgID from the MetaData
m_progid = Marshal.GenerateProgIdForType(type);
m_ClassId = Marshal.GenerateGuidForType(type); // Should be nailed down by [Guid(...)]
m_ClassContext = (uint)CLSCTX.CLSCTX_LOCAL_SERVER; // Default
m_Flags = (uint)REGCLS.REGCLS_MULTIPLEUSE | // Default
(uint)REGCLS.REGCLS_SUSPENDED;
m_InterfaceTypes = new ArrayList();
foreach (Type T in type.GetInterfaces()) // Save all of the implemented interfaces
m_InterfaceTypes.Add(T);
}
#endregion
#region Common ClassFactory Methods
public uint ClassContext
{
get { return m_ClassContext; }
set { m_ClassContext = value; }
}
public Guid ClassId
{
get { return m_ClassId; }
set { m_ClassId = value; }
}
public uint Flags
{
get { return m_Flags; }
set { m_Flags = value; }
}
public bool RegisterClassObject()
{
// Register the class factory
int i = CoRegisterClassObject
(
ref m_ClassId,
this,
m_ClassContext,
m_Flags,
out m_Cookie
);
return (i == 0);
}
public bool RevokeClassObject()
{
int i = CoRevokeClassObject(m_Cookie);
return (i == 0);
}
public static bool ResumeClassObjects()
{
int i = CoResumeClassObjects();
return (i == 0);
}
public static bool SuspendClassObjects()
{
int i = CoSuspendClassObjects();
return (i == 0);
}
#endregion
#region IClassFactory Implementations
//
// Implement creation of the type and interface.
//
void IClassFactory.CreateInstance(IntPtr pUnkOuter, ref Guid riid, out IntPtr ppvObject)
{
IntPtr nullPtr = new IntPtr(0);
ppvObject = nullPtr;
//
// Handle specific requests for implemented interfaces
//
foreach (Type iType in m_InterfaceTypes)
{
if (riid == Marshal.GenerateGuidForType(iType))
{
ppvObject = Marshal.GetComInterfaceForObject(Activator.CreateInstance(m_ClassType), iType);
return;
}
}
//
// Handle requests for IDispatch or IUnknown on the class
//
if (riid == IID_IDispatch)
{
ppvObject = Marshal.GetIDispatchForObject(Activator.CreateInstance(m_ClassType));
return;
}
else if (riid == IID_IUnknown)
{
ppvObject = Marshal.GetIUnknownForObject(Activator.CreateInstance(m_ClassType));
}
else
{
//
// Oops, some interface that the class doesn't implement
//
throw new COMException("No interface", unchecked((int)0x80004002));
}
}
void IClassFactory.LockServer(bool bLock)
{
if (bLock)
Server.CountLock();
else
Server.UncountLock();
// Always attempt to see if we need to shutdown this server application.
Server.ExitIf();
}
#endregion
}
}
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using System;
using System.Threading;
namespace ASCOM.Meade.net
{
/// <summary>
/// Summary description for GarbageCollection.
/// </summary>
class GarbageCollection
{
protected bool m_bContinueThread;
protected bool m_GCWatchStopped;
protected int m_iInterval;
protected ManualResetEvent m_EventThreadEnded;
public GarbageCollection(int iInterval)
{
m_bContinueThread = true;
m_GCWatchStopped = false;
m_iInterval = iInterval;
m_EventThreadEnded = new ManualResetEvent(false);
}
public void GCWatch()
{
// Pause for a moment to provide a delay to make threads more apparent.
while (ContinueThread())
{
GC.Collect();
Thread.Sleep(m_iInterval);
}
m_EventThreadEnded.Set();
}
protected bool ContinueThread()
{
lock (this)
{
return m_bContinueThread;
}
}
public void StopThread()
{
lock (this)
{
m_bContinueThread = false;
}
}
public void WaitForThreadToStop()
{
m_EventThreadEnded.WaitOne();
m_EventThreadEnded.Reset();
}
}
}
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//
// ASCOM.Meade.net Local COM Server
//
// This is the core of a managed COM Local Server, capable of serving
// multiple instances of multiple interfaces, within a single
// executable. This implementes the equivalent functionality of VB6
// which has been extensively used in ASCOM for drivers that provide
// multiple interfaces to multiple clients (e.g. Meade Telescope
// and Focuser) as well as hubs (e.g., POTH).
//
// Written by: Robert B. Denny (Version 1.0.1, 29-May-2007)
// Modified by Chris Rowland and Peter Simpson to allow use with multiple devices of the same type March 2011
//
//
using System;
using System.IO;
using System.Windows.Forms;
using System.Drawing;
using System.Collections;
using System.Runtime.InteropServices;
using System.Reflection;
using ASCOM.Utilities;
using Microsoft.Win32;
using System.Text;
using System.Threading;
using System.Security.Principal;
using System.Diagnostics;
using ASCOM;
namespace ASCOM.Meade.net
{
public static class Server
{
#region Access to kernel32.dll, user32.dll, and ole32.dll functions
[Flags]
enum CLSCTX : uint
{
CLSCTX_INPROC_SERVER = 0x1,
CLSCTX_INPROC_HANDLER = 0x2,
CLSCTX_LOCAL_SERVER = 0x4,
CLSCTX_INPROC_SERVER16 = 0x8,
CLSCTX_REMOTE_SERVER = 0x10,
CLSCTX_INPROC_HANDLER16 = 0x20,
CLSCTX_RESERVED1 = 0x40,
CLSCTX_RESERVED2 = 0x80,
CLSCTX_RESERVED3 = 0x100,
CLSCTX_RESERVED4 = 0x200,
CLSCTX_NO_CODE_DOWNLOAD = 0x400,
CLSCTX_RESERVED5 = 0x800,
CLSCTX_NO_CUSTOM_MARSHAL = 0x1000,
CLSCTX_ENABLE_CODE_DOWNLOAD = 0x2000,
CLSCTX_NO_FAILURE_LOG = 0x4000,
CLSCTX_DISABLE_AAA = 0x8000,
CLSCTX_ENABLE_AAA = 0x10000,
CLSCTX_FROM_DEFAULT_CONTEXT = 0x20000,
CLSCTX_INPROC = CLSCTX_INPROC_SERVER | CLSCTX_INPROC_HANDLER,
CLSCTX_SERVER = CLSCTX_INPROC_SERVER | CLSCTX_LOCAL_SERVER | CLSCTX_REMOTE_SERVER,
CLSCTX_ALL = CLSCTX_SERVER | CLSCTX_INPROC_HANDLER
}
[Flags]
enum COINIT : uint
{
/// Initializes the thread for multi-threaded object concurrency.
COINIT_MULTITHREADED = 0x0,
/// Initializes the thread for apartment-threaded object concurrency.
COINIT_APARTMENTTHREADED = 0x2,
/// Disables DDE for Ole1 support.
COINIT_DISABLE_OLE1DDE = 0x4,
/// Trades memory for speed.
COINIT_SPEED_OVER_MEMORY = 0x8
}
[Flags]
enum REGCLS : uint
{
REGCLS_SINGLEUSE = 0,
REGCLS_MULTIPLEUSE = 1,
REGCLS_MULTI_SEPARATE = 2,
REGCLS_SUSPENDED = 4,
REGCLS_SURROGATE = 8
}
// CoInitializeEx() can be used to set the apartment model
// of individual threads.
[DllImport("ole32.dll")]
static extern int CoInitializeEx(IntPtr pvReserved, uint dwCoInit);
// CoUninitialize() is used to uninitialize a COM thread.
[DllImport("ole32.dll")]
static extern void CoUninitialize();
// PostThreadMessage() allows us to post a Windows Message to
// a specific thread (identified by its thread id).
// We will need this API to post a WM_QUIT message to the main
// thread in order to terminate this application.
[DllImport("user32.dll")]
static extern bool PostThreadMessage(uint idThread, uint Msg, UIntPtr wParam,
IntPtr lParam);
// GetCurrentThreadId() allows us to obtain the thread id of the
// calling thread. This allows us to post the WM_QUIT message to
// the main thread.
[DllImport("kernel32.dll")]
static extern uint GetCurrentThreadId();
#endregion
#region Private Data
private static int objsInUse; // Keeps a count on the total number of objects alive.
private static int serverLocks; // Keeps a lock count on this application.
private static frmMain s_MainForm = null; // Reference to our main form
private static ArrayList s_ComObjectAssys; // Dynamically loaded assemblies containing served COM objects
private static ArrayList s_ComObjectTypes; // Served COM object types
private static ArrayList s_ClassFactories; // Served COM object class factories
private static string s_appId = "{4e68ec46-5ffc-49e7-b298-38a548df0bfd}"; // Our AppId
private static readonly Object lockObject = new object();
#endregion
// This property returns the main thread's id.
public static uint MainThreadId { get; private set; } // Stores the main thread's thread id.
// Used to tell if started by COM or manually
public static bool StartedByCOM { get; private set; } // True if server started by COM (-embedding)
#region Server Lock, Object Counting, and AutoQuit on COM startup
// Returns the total number of objects alive currently.
public static int ObjectsCount
{
get
{
lock (lockObject)
{
return objsInUse;
}
}
}
// This method performs a thread-safe incrementation of the objects count.
public static int CountObject()
{
// Increment the global count of objects.
return Interlocked.Increment(ref objsInUse);
}
// This method performs a thread-safe decrementation the objects count.
public static int UncountObject()
{
// Decrement the global count of objects.
return Interlocked.Decrement(ref objsInUse);
}
// Returns the current server lock count.
public static int ServerLockCount
{
get
{
lock (lockObject)
{
return serverLocks;
}
}
}
// This method performs a thread-safe incrementation the
// server lock count.
public static int CountLock()
{
// Increment the global lock count of this server.
return Interlocked.Increment(ref serverLocks);
}
// This method performs a thread-safe decrementation the
// server lock count.
public static int UncountLock()
{
// Decrement the global lock count of this server.
return Interlocked.Decrement(ref serverLocks);
}
// AttemptToTerminateServer() will check to see if the objects count and the server
// lock count have both dropped to zero.
//
// If so, and if we were started by COM, we post a WM_QUIT message to the main thread's
// message loop. This will cause the message loop to exit and hence the termination
// of this application. If hand-started, then just trace that it WOULD exit now.
//
public static void ExitIf()
{
lock (lockObject)
{
if ((ObjectsCount <= 0) && (ServerLockCount <= 0))
{
if (StartedByCOM)
{
UIntPtr wParam = new UIntPtr(0);
IntPtr lParam = new IntPtr(0);
PostThreadMessage(MainThreadId, 0x0012, wParam, lParam);
}
}
}
}
#endregion
// -----------------
// PRIVATE FUNCTIONS
// -----------------
#region Dynamic Driver Assembly Loader
//
// Load the assemblies that contain the classes that we will serve
// via COM. These will be located in the same folder as
// our executable.
//
private static bool LoadComObjectAssemblies()
{
s_ComObjectAssys = new ArrayList();
s_ComObjectTypes = new ArrayList();
// put everything into one folder, the same as the server.
string assyPath = Assembly.GetEntryAssembly().Location;
assyPath = Path.GetDirectoryName(assyPath);
DirectoryInfo d = new DirectoryInfo(assyPath);
foreach (FileInfo fi in d.GetFiles("*.dll"))
{
string aPath = fi.FullName;
//
// First try to load the assembly and get the types for
// the class and the class factory. If this doesn't work ????
//
try
{
Assembly so = Assembly.LoadFrom(aPath);
//PWGS Get the types in the assembly
Type[] types = so.GetTypes();
foreach (Type type in types)
{
// PWGS Now checks the type rather than the assembly
// Check to see if the type has the ServedClassName attribute, only use it if it does.
MemberInfo info = type;
object[] attrbutes = info.GetCustomAttributes(typeof(ServedClassNameAttribute), false);
if (attrbutes.Length > 0)
{
//MessageBox.Show("Adding Type: " + type.Name + " " + type.FullName);
s_ComObjectTypes.Add(type); //PWGS - much simpler
s_ComObjectAssys.Add(so);
}
}
}
catch (BadImageFormatException)
{
// Probably an attempt to load a Win32 DLL (i.e. not a .net assembly)
// Just swallow the exception and continue to the next item.
continue;
}
catch (Exception e)
{
MessageBox.Show("Failed to load served COM class assembly " + fi.Name + " - " + e.Message,
"Meade.net", MessageBoxButtons.OK, MessageBoxIcon.Stop);
return false;
}
}
return true;
}
#endregion
#region COM Registration and Unregistration
//
// Test if running elevated
//
private static bool IsAdministrator
{
get
{
WindowsIdentity i = WindowsIdentity.GetCurrent();
WindowsPrincipal p = new WindowsPrincipal(i);
return p.IsInRole(WindowsBuiltInRole.Administrator);
}
}
//
// Elevate by re-running ourselves with elevation dialog
//
private static void ElevateSelf(string arg)
{
ProcessStartInfo si = new ProcessStartInfo();
si.Arguments = arg;
si.WorkingDirectory = Environment.CurrentDirectory;
si.FileName = Application.ExecutablePath;
si.Verb = "runas";
try { Process.Start(si); }
catch (System.ComponentModel.Win32Exception)
{
MessageBox.Show("The Meade.net was not " + (arg == "/register" ? "registered" : "unregistered") +
" because you did not allow it.", "Meade.net", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString(), "Meade.net", MessageBoxButtons.OK, MessageBoxIcon.Stop);
}
return;
}
//
// Do everything to register this for COM. Never use REGASM on
// this exe assembly! It would create InProcServer32 entries
// which would prevent proper activation!
//
// Using the list of COM object types generated during dynamic
// assembly loading, it registers each one for COM as served by our
// exe/local server, as well as registering it for ASCOM. It also
// adds DCOM info for the local server itself, so it can be activated
// via an outboiud connection from TheSky.
//
private static void RegisterObjects()
{
if (!IsAdministrator)
{
ElevateSelf("/register");
return;
}
//
// If reached here, we're running elevated
//
Assembly assy = Assembly.GetExecutingAssembly();
Attribute attr = Attribute.GetCustomAttribute(assy, typeof(AssemblyTitleAttribute));
string assyTitle = ((AssemblyTitleAttribute)attr).Title;
attr = Attribute.GetCustomAttribute(assy, typeof(AssemblyDescriptionAttribute));
string assyDescription = ((AssemblyDescriptionAttribute)attr).Description;
//
// Local server's DCOM/AppID information
//
try
{
//
// HKCR\APPID\appid
//
using (RegistryKey key = Registry.ClassesRoot.CreateSubKey("APPID\\" + s_appId))
{
key.SetValue(null, assyDescription);
key.SetValue("AppID", s_appId);
key.SetValue("AuthenticationLevel", 1, RegistryValueKind.DWord);
}
//
// HKCR\APPID\exename.ext
//
using (RegistryKey key = Registry.ClassesRoot.CreateSubKey(string.Format("APPID\\{0}",
Application.ExecutablePath.Substring(Application.ExecutablePath.LastIndexOf('\\') + 1))))
{
key.SetValue("AppID", s_appId);
}
}
catch (Exception ex)
{
MessageBox.Show("Error while registering the server:\n" + ex.ToString(),
"Meade.net", MessageBoxButtons.OK, MessageBoxIcon.Stop);
return;
}
finally
{
}
//
// For each of the driver assemblies
//
foreach (Type type in s_ComObjectTypes)
{
bool bFail = false;
try
{
//
// HKCR\CLSID\clsid
//
string clsid = Marshal.GenerateGuidForType(type).ToString("B");
string progid = Marshal.GenerateProgIdForType(type);
//PWGS Generate device type from the Class name
string deviceType = type.Name;
using (RegistryKey key = Registry.ClassesRoot.CreateSubKey(string.Format("CLSID\\{0}", clsid)))
{
key.SetValue(null, progid); // Could be assyTitle/Desc??, but .NET components show ProgId here
key.SetValue("AppId", s_appId);
using (RegistryKey key2 = key.CreateSubKey("Implemented Categories"))
{
key2.CreateSubKey("{62C8FE65-4EBB-45e7-B440-6E39B2CDBF29}");
}
using (RegistryKey key2 = key.CreateSubKey("ProgId"))
{
key2.SetValue(null, progid);
}
key.CreateSubKey("Programmable");
using (RegistryKey key2 = key.CreateSubKey("LocalServer32"))
{
key2.SetValue(null, Application.ExecutablePath);
}
}
//
// HKCR\CLSID\progid
//
using (RegistryKey key = Registry.ClassesRoot.CreateSubKey(progid))
{
key.SetValue(null, assyTitle);
using (RegistryKey key2 = key.CreateSubKey("CLSID"))
{
key2.SetValue(null, clsid);
}
}
//
// ASCOM
//
assy = type.Assembly;
// Pull the display name from the ServedClassName attribute.
attr = Attribute.GetCustomAttribute(type, typeof(ServedClassNameAttribute)); //PWGS Changed to search type for attribute rather than assembly
string chooserName = ((ServedClassNameAttribute)attr).DisplayName ?? "MultiServer";
using (var P = new ASCOM.Utilities.Profile())
{
P.DeviceType = deviceType;
P.Register(progid, chooserName);
}
}
catch (Exception ex)
{
MessageBox.Show("Error while registering the server:\n" + ex.ToString(),
"Meade.net", MessageBoxButtons.OK, MessageBoxIcon.Stop);
bFail = true;
}
finally
{
}
if (bFail) break;
}
}
//
// Remove all traces of this from the registry.
//
// **TODO** If the above does AppID/DCOM stuff, this would have
// to remove that stuff too.
//
private static void UnregisterObjects()
{
if (!IsAdministrator)
{
ElevateSelf("/unregister");
return;
}
//
// Local server's DCOM/AppID information
//
Registry.ClassesRoot.DeleteSubKey(string.Format("APPID\\{0}", s_appId), false);
Registry.ClassesRoot.DeleteSubKey(string.Format("APPID\\{0}",
Application.ExecutablePath.Substring(Application.ExecutablePath.LastIndexOf('\\') + 1)), false);
//
// For each of the driver assemblies
//
foreach (Type type in s_ComObjectTypes)
{
string clsid = Marshal.GenerateGuidForType(type).ToString("B");
string progid = Marshal.GenerateProgIdForType(type);
string deviceType = type.Name;
//
// Best efforts
//
//
// HKCR\progid
//
Registry.ClassesRoot.DeleteSubKey(String.Format("{0}\\CLSID", progid), false);
Registry.ClassesRoot.DeleteSubKey(progid, false);
//
// HKCR\CLSID\clsid
//
Registry.ClassesRoot.DeleteSubKey(String.Format("CLSID\\{0}\\Implemented Categories\\{{62C8FE65-4EBB-45e7-B440-6E39B2CDBF29}}", clsid), false);
Registry.ClassesRoot.DeleteSubKey(String.Format("CLSID\\{0}\\Implemented Categories", clsid), false);
Registry.ClassesRoot.DeleteSubKey(String.Format("CLSID\\{0}\\ProgId", clsid), false);
Registry.ClassesRoot.DeleteSubKey(String.Format("CLSID\\{0}\\LocalServer32", clsid), false);
Registry.ClassesRoot.DeleteSubKey(String.Format("CLSID\\{0}\\Programmable", clsid), false);
Registry.ClassesRoot.DeleteSubKey(String.Format("CLSID\\{0}", clsid), false);
try
{
//
// ASCOM
//
using (var P = new ASCOM.Utilities.Profile())
{
P.DeviceType = deviceType;
P.Unregister(progid);
}
}
catch (Exception) { }
}
}
#endregion
#region Class Factory Support
//
// On startup, we register the class factories of the COM objects
// that we serve. This requires the class facgtory name to be
// equal to the served class name + "ClassFactory".
//
private static bool RegisterClassFactories()
{
s_ClassFactories = new ArrayList();
foreach (Type type in s_ComObjectTypes)
{
ClassFactory factory = new ClassFactory(type); // Use default context & flags
s_ClassFactories.Add(factory);
if (!factory.RegisterClassObject())
{
MessageBox.Show("Failed to register class factory for " + type.Name,
"Meade.net", MessageBoxButtons.OK, MessageBoxIcon.Stop);
return false;
}
}
ClassFactory.ResumeClassObjects(); // Served objects now go live
return true;
}
private static void RevokeClassFactories()
{
ClassFactory.SuspendClassObjects(); // Prevent race conditions
foreach (ClassFactory factory in s_ClassFactories)
factory.RevokeClassObject();
}
#endregion
#region Command Line Arguments
//
// ProcessArguments() will process the command-line arguments
// If the return value is true, we carry on and start this application.
// If the return value is false, we terminate this application immediately.
//
private static bool ProcessArguments(string[] args)
{
bool bRet = true;
//
//**TODO** -Embedding is "ActiveX start". Prohibit non_AX starting?
//
if (args.Length > 0)
{
switch (args[0].ToLower())
{
case "-embedding":
StartedByCOM = true; // Indicate COM started us
break;
case "-register":
case @"/register":
case "-regserver": // Emulate VB6
case @"/regserver":
RegisterObjects(); // Register each served object
bRet = false;
break;
case "-unregister":
case @"/unregister":
case "-unregserver": // Emulate VB6
case @"/unregserver":
UnregisterObjects(); //Unregister each served object
bRet = false;
break;
default:
MessageBox.Show("Unknown argument: " + args[0] + "\nValid are : -register, -unregister and -embedding",
"Meade.net", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
break;
}
}
else
StartedByCOM = false;
return bRet;
}
#endregion
#region SERVER ENTRY POINT (main)
//
// ==================
// SERVER ENTRY POINT
// ==================
//
[STAThread]
static void Main(string[] args)
{
if (!LoadComObjectAssemblies()) return; // Load served COM class assemblies, get types
if (!ProcessArguments(args)) return; // Register/Unregister
// Initialize critical member variables.
objsInUse = 0;
serverLocks = 0;
MainThreadId = GetCurrentThreadId();
Thread.CurrentThread.Name = "Main Thread";
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
s_MainForm = new frmMain();
if (StartedByCOM) s_MainForm.WindowState = FormWindowState.Minimized;
// Register the class factories of the served objects
RegisterClassFactories();
// Start up the garbage collection thread.
GarbageCollection GarbageCollector = new GarbageCollection(1000);
Thread GCThread = new Thread(new ThreadStart(GarbageCollector.GCWatch));
GCThread.Name = "Garbage Collection Thread";
GCThread.Start();
//
// Start the message loop. This serializes incoming calls to our
// served COM objects, making this act like the VB6 equivalent!
//
try
{
Application.Run(s_MainForm);
}
finally
{
// Revoke the class factories immediately.
// Don't wait until the thread has stopped before
// we perform revocation!!!
RevokeClassFactories();
// Now stop the Garbage Collector thread.
GarbageCollector.StopThread();
GarbageCollector.WaitForThreadToStop();
}
}
#endregion
}
}
Binary file not shown.
+153
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{3689A2CB-94C5-4012-A5CF-7E7D1DD27143}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ASCOM.Meade.net</RootNamespace>
<AssemblyName>ASCOM.Meade.net.Server</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>2.0</OldToolsVersion>
<UpgradeBackupLocation />
<TargetFrameworkProfile />
<IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>true</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<AssemblyOriginatorKeyFile>LocalServer.snk</AssemblyOriginatorKeyFile>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>ASCOM.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="ASCOM.Attributes, Version=6.0.0.0, Culture=neutral, PublicKeyToken=565de7938946fba7, processorArchitecture=MSIL" />
<Reference Include="ASCOM.DeviceInterfaces, Version=6.0.0.0, Culture=neutral, PublicKeyToken=565de7938946fba7, processorArchitecture=MSIL" />
<Reference Include="ASCOM.Exceptions, Version=6.0.0.0, Culture=neutral, PublicKeyToken=565de7938946fba7, processorArchitecture=MSIL" />
<Reference Include="ASCOM.Utilities, Version=6.0.0.0, Culture=neutral, PublicKeyToken=565de7938946fba7, processorArchitecture=MSIL" />
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="ClassFactory.cs" />
<Compile Include="frmMain.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmMain.Designer.cs">
<DependentUpon>frmMain.cs</DependentUpon>
</Compile>
<Compile Include="GarbageCollection.cs" />
<Compile Include="LocalServer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="frmMain.resx">
<SubType>Designer</SubType>
<DependentUpon>frmMain.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="ReferenceCountedObject.cs" />
<Compile Include="SetupDialogForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SetupDialogForm.designer.cs">
<DependentUpon>SetupDialogForm.cs</DependentUpon>
</Compile>
<Compile Include="SharedResources.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="SetupDialogForm.resx">
<DependentUpon>SetupDialogForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Content Include="ASCOM.ico" />
<Content Include="ASCOM.png" />
<Content Include="ReadMe.htm" />
<None Include="Resources\ASCOM.bmp" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="LocalServer.snk" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>
+27
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ASCOM Meade.net server")]
[assembly: AssemblyDescription("ASCOM multi-interface server for Meade.net")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("cjdawson.com")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("Copyright © 2019 cjdawson.com")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.4.0.0")]
[assembly: AssemblyFileVersion("0.4.0.0")]
[assembly: ComVisibleAttribute(false)]
+73
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ASCOM.Meade.net.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ASCOM.Meade.net.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ASCOM {
get {
object obj = ResourceManager.GetObject("ASCOM", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}
+124
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="ASCOM" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\ASCOM.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>
+666
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<META HTTP-EQUIV="CONTENT-TYPE" CONTENT="text/html; charset=windows-1252"/>
<TITLE>Untitled Document</TITLE>
<META NAME="GENERATOR" CONTENT="OpenOffice.org 3.2 (Win32)"/>
<META NAME="CREATED" CONTENT="0;0"/>
<META NAME="CHANGEDBY" CONTENT="Chris Rowland"/>
<META NAME="CHANGED" CONTENT="20110422;10442800"/>
<META NAME="CHANGEDBY" CONTENT="Chris Rowland"/>
<STYLE TYPE="text/css">
<!--
@page { margin: 2cm }
P { font-family: "Verdana", "Arial", "Helvetica", sans-serif; font-weight: normal }
TD P { font-family: "Verdana", "Arial", "Helvetica", sans-serif; font-weight: normal }
H3 { font-family: "Arial", "Helvetica", sans-serif }
H2 { font-family: "Arial", "Helvetica", sans-serif }
H4 { font-family: "Arial", "Helvetica", sans-serif }
PRE { margin-left: 0.18cm; margin-right: 0.18cm; margin-top: 0.18cm; margin-bottom: 0.18cm; background: #ccffff }
PRE.western { font-weight: normal }
PRE.cjk { font-family: "NSimSun", monospace; font-weight: normal }
PRE.ctl { font-weight: normal }
EM.underline { text-decoration: underline }
-->
</STYLE>
</HEAD>
<BODY LANG="en-GB" DIR="LTR">
<TABLE WIDTH="100%" BORDER="0" CELLPADDING="4" CELLSPACING="0" STYLE="page-break-before: always">
<TR>
<TD>
<H2>
ASCOM LocalServer (singleton) Host
</H2>
</TD>
</TR>
</TABLE>
<P>
<BR/>
<BR/>
</P>
<H4>
You have just created a local server (singleton) host for one or
more ASCOM driver classes.
</H4>
<HR/>
<P>
This project implements an ASCOM host server for one or more
driver classes in a single-instance executable. It can be used to
serve multiple instances of a single driver class (hub), provide
driver services for multiple devices (e.g., Telescope and Focuser) to
multiple applications and allow multiple devices of the same type to
be connected. In the latter scenario, the multiple driver classes
will often share one or more resources such as the serial connection
and a microcontroller in the combined device. From the client's
perspective, using the drivers served by the local server is exactly
the same as if the drivers are loaded into the client's process space
(in-proc servers).
</P>
<P STYLE="margin-left: 0.42cm; margin-right: 0.42cm; border: 1px solid #000000; padding: 0.21cm">
<STRONG>
<SPAN STYLE="background: #ffee88">NOTE:</SPAN>
</STRONG>
<SPAN STYLE="background: #ffee88">
Unless you are prepared to handle all of the timing issues that arise
when multiple clients are accessing the properties and methods of
your driver(s), stop now. Just because the local server serializes
the calls to your driver(s)' properties and methods does not mean
that there will be no timing or concurrency issues.<BR/>
&nbsp;<BR/>For
example, suppose the hub serves instances of a Telescope driver. One
client sets the TargetRightAscension property, then another sets
TargetRightAscension to a different value, then the first client sets
TargetDeclination, then the first client calls SlewToTarget()
followed by the second client calling SlewToTarget(). Besides the
first client's slew command sending the scope to the wrong (and
possibly dangerous) coordinates, there is the problem of the second
client trying to slew a slewing scope. Local server drivers are
tricky to get right. There is no such thing as &quot;ignorance is
bliss&quot; here.
</SPAN>
</P>
<P STYLE="margin-left: 0.42cm; margin-right: 0.42cm; border: 1px solid #000000; padding: 0.21cm">
<SPAN STYLE="background: #ffee88">
This implementation has changed
from what was defined for Platform 5.5 as follows:
</SPAN>
</P>
<P STYLE="margin-left: 0.42cm; margin-right: 0.42cm; border: 1px solid #000000; padding: 0.21cm">
<SPAN STYLE="background: #ffee88">
The drivers are now installed in
the same folder as the local server executable. This makes deployment
cleaner because the whole driver can exist in a single folder
independently of other drivers.
</SPAN>
</P>
<P STYLE="margin-left: 0.42cm; margin-right: 0.42cm; border: 1px solid #000000; padding: 0.21cm">
<SPAN STYLE="background: #ffee88">
The ProgId and friendly name as
displayed by the Chooser are defined using attributes. This allows
driver dlls to be identified clearly and so avoids confusion with
other dlls that may be required such as interop dlls.
</SPAN>
</P>
<P STYLE="margin-left: 0.42cm; margin-right: 0.42cm; border: 1px solid #000000; padding: 0.21cm">
<SPAN STYLE="background: #ffee88">
Some changes have been made that
will facilitate generating multiple drivers of the same type.
</SPAN>
</P>
<P STYLE="margin-left: 0.42cm; margin-right: 0.42cm; border: 1px solid #000000; padding: 0.21cm">
<SPAN STYLE="background: #ffee88">
I've put some additional advice and
comments in the notes below <I>in italics.</I>
</SPAN>
</P>
<P>
You're probably anxious to get going, but you really should read
through the <A HREF="#theory">Theory of Operation</A> and <A HREF="#details">
Detailed
Use and Deployment
</A> below.
</P>
<P>You must do the following in order to complete your local server:</P>
<OL>
<LI>
<P STYLE="margin-bottom: 0cm">
In the local server's project
properties, Application tab, change BOTH the AssemblyName and the
default assembly name to ASCOM.xxx (e.g., ASCOM.SuperScope). <I>
This
may be done by default now.
</I>
</P>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
Add one or more driver skeleton
projects using the in-proc templates. You may use either the C# or
VB templates. Project name is not important (not used in ProgID)
choose something like TelescopeDriver. You will be changing the
substituted project name in these projects below. If you ensure that
the LocalServer and all the driver projects have the same NameSpace
e.g. ASCOM.SuperScope the renaming in section 6a will not be
required.
</P>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
Develop and debug these driver
projects as normal in-process assemblies. This will be much simpler
because the driver and test code can be debugged in the same
process.
</P>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
Build the LocalServer.
</P>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
Set a reference to the local
server <STRONG>project</STRONG> in each of the driver skeleton
projects.
</P>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">In each skeleton driver project:</P>
<OL TYPE="a">
<LI>
<P STYLE="margin-bottom: 0cm">
Do a Find In Files for the
project name of the skeleton driver (e.g., TelescopeDriver) and
change it to match the project name of your local server (e.g.
SuperScope). You don't have to do this in the ReadMe.html file.
Everywhere else, however, is IMPORTANT. This sets the correct
namespace, progID, etc. If you're a bit more brave, you can use
Replace in Files. <I>
This may not be needed if the correct
namespace and naming conventions have been followed when the
drivers and local server were generated.
</I>
</P>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
In project properties,
Application tab, change the assembly name to
ASCOM.<EM CLASS="underline">localserverprojectname</EM>.<EM>drivertype</EM>,
(e.g., ASCOM.SuperScope.Telescope).
</P>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
In project properties,
Application tab, click Assembly Information...
</P>
<UL>
<LI>
<P STYLE="margin-bottom: 0cm">
Assure that Make assembly COM
visible is <STRONG>on</STRONG> (it should already be on).
</P>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
Edit the Product Name to be the
&quot;friendly name&quot; of your driver as will be shown in the
Chooser. <I>
Not used now, use the ServedClassName attribute
instead.
</I>
</P>
</LI>
</UL>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
In project properties, Build tab,
turn <STRONG>off</STRONG> Register for COM Interop.
</P>
</LI>
<LI>
<P>
Modify the driver class declaration to inherit from
ReferenceCountedObjectBase. Examples:<BR/>C#:
</P>
<PRE CLASS="western">
public class Telescope :
ReferenceCountedObjectBase,
ITelescope
</PRE>
<P>
VB:
</P>
<PRE CLASS="western">
Public Class Telescope
'==================================
Inherits ReferenceCountedObjectBase
Implements ITelescope
'==================================
</PRE>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
In driver.cs/driver.vb, remove
the entire ASCOM Registration region
</P>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
In driver.cs/driver.vb, remove
the private strings for driver ID and driver description. <I>
They
may be needed internally, and if so should be set from the
associated attributes, ServedClassName for the description and
ProgId for the driver Id.
</I>
</P>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
Modify the class attributes by
adding the ServedClassName and ProgID attributes. The
ServedClassName attribute must be the friendly name shown as the
device name in the Chooser and the ProgId the progid of the driver
e.g. ASCOM.SuperScope.Telescope. The class header should look like
this:
</P>
<P STYLE="margin-bottom: 0cm">C#:</P>
<PRE CLASS="western" STYLE="margin-right: 0.16cm">
<FONT FACE="Consolas" SIZE="2" STYLE="font-size: 9pt">
[<FONT COLOR="#2b91af">Guid</FONT><FONT COLOR="#000000">(</FONT><FONT COLOR="#a31515">&quot;0AE8B38D-10A1-4A8D-A5B7-1B050F74B48B&quot;</FONT><FONT COLOR="#000000">)] // set by the template</FONT>
<FONT COLOR="#000000">[</FONT><FONT COLOR="#2b91af">ProgId</FONT><FONT COLOR="#000000">(</FONT><FONT COLOR="#a31515">&quot;ASCOM.SuperScope.Telescope&quot;</FONT><FONT COLOR="#000000">)]</FONT>
<FONT COLOR="#000000">[</FONT><FONT COLOR="#2b91af">ServedClassName</FONT><FONT COLOR="#000000"> (</FONT><FONT COLOR="#a31515">&quot;Super Scope Telescope&quot;</FONT><FONT COLOR="#000000">)]</FONT>
<FONT COLOR="#000000">[</FONT><FONT COLOR="#2b91af">ClassInterface</FONT><FONT COLOR="#000000">(</FONT><FONT COLOR="#2b91af">ClassInterfaceType</FONT><FONT COLOR="#000000">.None)]</FONT>
<FONT COLOR="#0000ff">public </FONT><FONT COLOR="#0000ff">class </FONT><FONT COLOR="#2b91af">Telescope </FONT><FONT COLOR="#000000">: </FONT><FONT COLOR="#2b91af">ReferenceCountedObjectBase</FONT><FONT COLOR="#000000"> , </FONT><FONT COLOR="#2b91af">ITelescope</FONT>
</FONT>
</PRE>
</LI>
</OL>
</LI>
</OL>
<P STYLE="margin-bottom: 0cm">
<BR/>
</P>
<OL>
<OL TYPE="a">
<P>VB:</P>
<PRE CLASS="western">
<FONT FACE="Consolas" SIZE="2" STYLE="font-size: 9pt">
&lt;Guid(&ldquo;<FONT COLOR="#a31515">0AE8B38D-10A1-4A8D-A5B7-1B050F74B48B</FONT>&rdquo;)&gt;
&lt;ProgId(&ldquo;ASCOM.SuperScope.Telescope&rdquo;)&gt;
&lt;ServedClassName(&ldquo;Super Scope Telescope&rdquo;)&gt;
Public Class Telescope
'==================================
Inherits ReferenceCountedObjectBase
Implements ITelescope
'==================================
</FONT>
</PRE>
</OL>
</OL>
<P STYLE="margin-left: 2.5cm">
Add the following line to the driver
constructor, this sets the driver ID using the ProgId Attribute:
</P>
<OL>
<OL TYPE="a">
<P>C#</P>
<PRE CLASS="western">
<FONT FACE="Consolas" SIZE="2" STYLE="font-size: 9pt">
s_csDriverID = <FONT COLOR="#2b91af">Marshal</FONT><FONT COLOR="#000000">.GenerateProgIdForType(</FONT><FONT COLOR="#0000ff">this</FONT><FONT COLOR="#000000">.GetType());</FONT>
</FONT>
</PRE>
<P>VB:</P>
<PRE CLASS="western">
<FONT FACE="Consolas" SIZE="2" STYLE="font-size: 9pt">
s_csDriverID = <FONT COLOR="#2b91af">Marshal</FONT><FONT COLOR="#000000">.GenerateProgIdForType(</FONT><FONT COLOR="#0000ff">Me</FONT><FONT COLOR="#000000">.GetType())</FONT>
</FONT>
</PRE>
</OL>
<LI>
<P STYLE="margin-bottom: 0cm">
Unless you're writing a
single-driver hub, you will have two or more driver types (e.g.
Telescope and Focuser) and thus two or more driver assembly projects
added. Presumably, these drivers need to share some resources (e.g.
a single COM port via Helper.Serial). <U>
Put shared resources into
the SharedResources class provided
</U>. There are some examples that
should give a clue, modify and delete these as required.
</P>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
A shared serial port is already
provided (see SharedResources.cs) as <FONT FACE="Lucida Console, Courier New, Courier, monospace">SharedResources.SharedSerial</FONT>
and it is an ASCOM Helper Serial object. You may wish to define
additional shared resources in static member variables with public
static accessor properties as is already done for SharedSerial.
Unfortunately, if you are a Visual Basic programmer, you will have
to make these additions in C#.
</P>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
If you are writing a hub and don't
need the serial port, in SharedResources.cs you can remove the
public static SharedSerial property, the m_SharedSerial member in
the private data region, and the line in main that initializes it.
If you don't need any other shared resources for your hub, then you
can remove the SharedResources.cs file completely.
</P>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
If you modified the LocalServer,
build it again now. This will refresh the stuff that's visible to
the drivers.
</P>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
Build the driver skeletons to
verify that you got all of the namespace and other variable changes.
</P>
</LI>
<LI>
<P>
The local server dynamically loads the driver assemblies from
the same folder as the local server executable. <BR/>
<BR/>During
development, you'll need to add a post-build task to each of your
driver assembly projects which puts a copy of the driver assembly
into the local server executable folder. Here is an example:
</P>
<PRE CLASS="western"> copy &quot;$(TargetPath)&quot; &quot;$(SolutionDir)\SuperScope\$(OutDir)\$(TargetFileName)&quot;</PRE>
<P STYLE="margin-bottom: 0cm">
This assumes that the server project is called &ldquo;SuperScope&rdquo;,
and handles using the debug or release build.<BR/>
Note the quotes for
possible path elements with spaces in them. <I>
An alternative is to
set the build path to the required destination instead of the
default path.
</I>
</P>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
<I>
Make sure the drivers are
registered through the local server by running it with the /register
parameter, see below for details.
</I>
</P>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
<SPAN STYLE="background: #ffff00">IMPORTANT:</SPAN>
With a local server based driver (or hub) it is possible for
multiple clients to control the device(s). It is up to you to
safeguard against abuse. <I>
The sort of thing that's needed is to
have a counter of the number of connections to a device, the
connection is only fully broken when the number of connections is
zero. You may also need code to prevent several drivers from talking
to the hardware at the same time, the lock pattern is useful for
that.
</I>
</P>
</LI>
<LI>
<P>
You may want to add controls and/or status information to the
main form frmMain of the local server. Please resist the temptation
to turn the local server's main form into a graphical device control
panel. Instead, make a separate application that uses the served
driver(s). <U>A driver is not a program!</U>
</P>
</LI>
</OL>
<H3>Notes</H3>
<UL>
<LI>
<P STYLE="margin-bottom: 0cm">
The local server handles all of
the registration and unregistration for each of its served driver
classes, including the ASCOM Chooser info and the DCOM/AppID info
needed for activation from TheSky. By running the server from a
command line and giving /register or /unregister as the command line
option, it will register or unregister all served classes
(respectively). <SPAN STYLE="background: #ffff00">
Never use REGASM
on the local server executable!
</SPAN> <I>
This can be done in the
Visual Studio IDE by setting the server project to run as startup
and setting the command line argument to /register in Debug &ndash;
Start Options.
</I>
</P>
</LI>
<LI>
<P STYLE="margin-bottom: 0cm">
When you make the installer for
your local server based driver/hub, do not let it register the
executable for COM. Instead, have it activate the installed local
server with the /register option.
</P>
</LI>
<LI>
<P>
The ASCOM registration uses the ServedClassName attribute as
the friendly name that will show in the chooser and the ProgId
attribute as the driver Id.
</P>
</LI>
<LI>
<P>
The best deployment way is to install all the files in a
folder that's a sub folder of the main driver, so the SuperScope
driver files will be in the folder ...\ASCOM\Telescope\SuperScope.
This can be done in the Inno script by changing the DefaultDirName
like this:<BR/>
DefaultDirName=&quot;{cf}\ASCOM\Telescope\SuperScope&quot;<BR/>then
the files can all be installed with DestDir: {app};
</P>
</LI>
</UL>
<H3>
<A NAME="theory"></A>Theory of Operation
</H3>
<P>
The local server is an executable which can provide multiple
instances of multiple drivers to multiple clients. This capability is
needed for two applications:
</P>
<UL>
<LI>
<P STYLE="margin-bottom: 0cm">
A hub, which allows multiple
clients to share a single device
</P>
</LI>
<LI>
<P>
A device which provides multiple services, such as a
telescope which has a focuser built-in where both the telescope and
focuser are controlled by the same serial connection and different
client programs need to control to the focuser and telescope.
</P>
</LI>
</UL>
<P>
By simply dropping suitably developed driver assemblies into the
same folder as the local server executable, the local server will
find them and register them for COM and ASCOM and serve any number of
instances of the drivers' interfaces to any number of client
programs. It does this by locating and loading the driver assemblies,
analysing them to detect their classes and interfaces, and
implementing a class factory that can create instances of them for
clients.
</P>
<P>
A driver is an assembly which contains a class that <EM>implements</EM>
one of the ASCOM standard driver interfaces and <EM>inherits</EM> the
ReferenceCountedObjectBase class of the local server. Apart from
that, driver assemblies are identical to those that are used
in-process (DLL-type). The instructions above detail the steps needed
to convert an in-process driver into one that can be served by the
local server.
</P>
<P>
The name of the local server is important, so we provide it as a
<EM>template</EM> from which you can create a local server for your
produce. To make this clear, let's assume that your company AlphaTech
produces a telescope system which contains a microcontroller that is
able to control not only the telescope mount, but also a focuser and
a camera rotator. The mount, focuser, and rotator are all controlled
via commands sent through a common serial line connecting the
computer to the microcontroller, so you need a local server. In
ASCOM, then, you probably want your system to appear as
AlphaTech.Telescope, AlphaTech.Focuser, and AlphaTech.Rotator. Then
you would name the local server AlphaTech. Be sure to give this due
consideration before creating the template, the project name is the
name of your local server. <I>
Is this still correct? I get the
impression that ASCOM.AlphaTech.Server would be OK.
</I>
</P>
<P>
The fact that driver classes inherit from the local server's
ReferenceCountedObjectBase class allows the local server to maintain
a reference count on the driver class. If a client creates an
instance of a served driver, the local server automatically starts up
and provides an instance of the class to the client. Once started the
local server can provide additional instances of any of its served
driver classes. If the reference count of all served classes drops to
zero as a result of clients releasing their instances, the local
server will automatically exit.
</P>
<P>
Registration services provided include not only the basic COM
class registration, but also DCOM/AppID info needed to use the served
classes from outbound connections from Software Bisque's TheSky. It
also registers the served classes for the ASCOM Chooser. The
&quot;friendly&quot; name of each served driver that appears in the
chooser comes from the driver's ServedClassName attribute. This also
used to identify a driver so that non driver dlls, such as Interop
dlls can be ignored. The COM ProgID for each served driver is
specified in the ProgId attribute - ASCOM.<EM>localservername</EM>.<EM>drivertype</EM>,
for example, ASCOM.AlphaTech.Telescope, where AlphaTech is the local
server name and Telescope is the type of the driver. Unregistering
removes all of this information from the system. Specifying the
ProgId as an attribute allows multiple driver assemblies to be
generated using the same source and namespace. This is used to
provide multiple instances of the same driver, each with a different
ProgId and so able to be registered separately.
</P>
<P>
Driver DLLs are identified for registering/unregistering because
they contain a type with the ServedClassName attribute. Only these
will be registered for Com and ASCOM. This has changed; in Platform
5 there was no attribute and the local server attempted to register
all dlls. The new behaviour allows support dlls such as interop dlls
to be included without them being registered incorrectly. There was
also an interim version where the ServedClassName attribute was on
the assembly, not the class. <I>
All these previous versions, and the
new drivers will operate together with Platform 6, the changes are
local to the individual drivers.
</I>
</P>
<H3>
<A NAME="details"></A>Detailed Use and Deployment
</H3>
<P>
Once you have built your local server and the served driver class
assemblies, here's how to use it. To register the served classes,
activate the local server from a shell command line with the option
/register (or /regserver, for VB6 compatibility):
</P>
<PRE CLASS="western">
C:\xxx&gt; <EM>localserver</EM>.exe /register
</PRE>
<P>
To unregister the local server and its drivers, activate the local
server from a shell command line with the option /unregister (or
/unregserver for VB6 compatibility):
</P>
<PRE CLASS="western">
C:\xxx&gt; <EM>localserver</EM>.exe /unregister
</PRE>
<P>
When the operating system starts the local server in response to a
client creating one of it's served driver classes, the command option
/embedding is included. The local server's code detects this and sets
a variable that you can use.
</P>
<P STYLE="margin-bottom: 0cm">
When deploying a hub or set of drivers
with the local server, you'll have to arrange for the local server
and the driver assemblies to be placed together in a folder in the
ASCOM driver folder. Any support files, such as Interop DLLs can be
put in the same fiolder. That's all you need to do, the local server
will find them in the same folder as it is located in.
</P>
<DIV ALIGN="RIGHT">
<TABLE WIDTH="100"% BORDER="0" CELLPADDING="4" CELLSPACING="0">
<TR>
<TD>
<TABLE WIDTH="100"% BORDER="0" CELLPADDING="4" CELLSPACING="0">
<TR>
<TD>
<H3>ASCOM Initiative</H3>
</TD>
<TD>
<IMG SRC="ASCOM.png" NAME="graphics1" ALIGN="RIGHT" WIDTH="48" HEIGHT="56" BORDER="0"/>
</TD>
</TR>
</TABLE>
<P>
<BR/>
<BR/>
</P>
</TD>
</TR>
<TR>
<TD>
<P>
The ASCOM Initiative consists of a group of astronomy software
developers and instrument vendors whose goals are to promote the
driver/client model and scripting automation.
</P>
<P>
See the <A HREF="http://ascom-standards.org/" TARGET="browser">
ASCOM
web site
</A> for more information. Please participate in the
<A HREF="http://tech.groups.yahoo.com/group/ASCOM-Talk" TARGET="browser">
ASCOM-Talk
Yahoo Group
</A>.
</P>
</TD>
</TR>
</TABLE>
</DIV>
<P>
<BR/>
<BR/>
</P>
<P>
<BR/>
<BR/>
</P>
</BODY>
</HTML>
+24
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using System;
using System.Runtime.InteropServices;
namespace ASCOM.Meade.net
{
[ComVisible(false)]
public class ReferenceCountedObjectBase
{
public ReferenceCountedObjectBase()
{
// We increment the global count of objects.
Server.CountObject();
}
~ReferenceCountedObjectBase()
{
// We decrement the global count of objects.
Server.UncountObject();
// We then immediately test to see if we the conditions
// are right to attempt to terminate this server application.
Server.ExitIf();
}
}
}
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+67
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Forms;
using ASCOM.Utilities;
using ASCOM.Meade.net;
namespace ASCOM.Meade.net
{
[ComVisible(false)] // Form not registered for COM!
public partial class SetupDialogForm : Form
{
public SetupDialogForm()
{
InitializeComponent();
}
private void cmdCancel_Click(object sender, EventArgs e) // Cancel button event handler
{
Close();
}
private void BrowseToAscom(object sender, EventArgs e) // Click on ASCOM logo event handler
{
try
{
System.Diagnostics.Process.Start("http://ascom-standards.org/");
}
catch (System.ComponentModel.Win32Exception noBrowser)
{
if (noBrowser.ErrorCode == -2147467259)
MessageBox.Show(noBrowser.Message);
}
catch (System.Exception other)
{
MessageBox.Show(other.Message);
}
}
public void SetProfile(ProfileProperties profileProperties)
{
chkTrace.Checked = profileProperties.TraceLogger;
// set the list of com ports to those that are currently available
comboBoxComPort.Items.Clear();
comboBoxComPort.Items.AddRange(System.IO.Ports.SerialPort.GetPortNames()); // use System.IO because it's static
// select the current port if possible
if (comboBoxComPort.Items.Contains(profileProperties.ComPort))
{
comboBoxComPort.SelectedItem = profileProperties.ComPort;
}
}
public ProfileProperties GetProfile()
{
var profileProperties = new ProfileProperties
{
TraceLogger = chkTrace.Checked,
ComPort = comboBoxComPort.SelectedItem.ToString()
};
return profileProperties;
}
}
}
+148
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namespace ASCOM.Meade.net
{
partial class SetupDialogForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.cmdOK = new System.Windows.Forms.Button();
this.cmdCancel = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.picASCOM = new System.Windows.Forms.PictureBox();
this.label2 = new System.Windows.Forms.Label();
this.chkTrace = new System.Windows.Forms.CheckBox();
this.comboBoxComPort = new System.Windows.Forms.ComboBox();
((System.ComponentModel.ISupportInitialize)(this.picASCOM)).BeginInit();
this.SuspendLayout();
//
// cmdOK
//
this.cmdOK.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.cmdOK.DialogResult = System.Windows.Forms.DialogResult.OK;
this.cmdOK.Location = new System.Drawing.Point(281, 112);
this.cmdOK.Name = "cmdOK";
this.cmdOK.Size = new System.Drawing.Size(59, 24);
this.cmdOK.TabIndex = 0;
this.cmdOK.Text = "OK";
this.cmdOK.UseVisualStyleBackColor = true;
//
// cmdCancel
//
this.cmdCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.cmdCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.cmdCancel.Location = new System.Drawing.Point(281, 142);
this.cmdCancel.Name = "cmdCancel";
this.cmdCancel.Size = new System.Drawing.Size(59, 25);
this.cmdCancel.TabIndex = 1;
this.cmdCancel.Text = "Cancel";
this.cmdCancel.UseVisualStyleBackColor = true;
this.cmdCancel.Click += new System.EventHandler(this.cmdCancel_Click);
//
// label1
//
this.label1.Location = new System.Drawing.Point(12, 9);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(123, 31);
this.label1.TabIndex = 2;
this.label1.Text = "Construct your driver\'s setup dialog here.";
//
// picASCOM
//
this.picASCOM.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.picASCOM.Cursor = System.Windows.Forms.Cursors.Hand;
this.picASCOM.Image = global::ASCOM.Meade.net.Properties.Resources.ASCOM;
this.picASCOM.Location = new System.Drawing.Point(292, 9);
this.picASCOM.Name = "picASCOM";
this.picASCOM.Size = new System.Drawing.Size(48, 56);
this.picASCOM.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.picASCOM.TabIndex = 3;
this.picASCOM.TabStop = false;
this.picASCOM.Click += new System.EventHandler(this.BrowseToAscom);
this.picASCOM.DoubleClick += new System.EventHandler(this.BrowseToAscom);
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(13, 90);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(58, 13);
this.label2.TabIndex = 5;
this.label2.Text = "Comm Port";
//
// chkTrace
//
this.chkTrace.AutoSize = true;
this.chkTrace.Location = new System.Drawing.Point(77, 118);
this.chkTrace.Name = "chkTrace";
this.chkTrace.Size = new System.Drawing.Size(69, 17);
this.chkTrace.TabIndex = 6;
this.chkTrace.Text = "Trace on";
this.chkTrace.UseVisualStyleBackColor = true;
//
// comboBoxComPort
//
this.comboBoxComPort.FormattingEnabled = true;
this.comboBoxComPort.Location = new System.Drawing.Point(77, 87);
this.comboBoxComPort.Name = "comboBoxComPort";
this.comboBoxComPort.Size = new System.Drawing.Size(90, 21);
this.comboBoxComPort.TabIndex = 7;
//
// SetupDialogForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(350, 175);
this.Controls.Add(this.comboBoxComPort);
this.Controls.Add(this.chkTrace);
this.Controls.Add(this.label2);
this.Controls.Add(this.picASCOM);
this.Controls.Add(this.label1);
this.Controls.Add(this.cmdCancel);
this.Controls.Add(this.cmdOK);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "SetupDialogForm";
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Meade.net Setup";
((System.ComponentModel.ISupportInitialize)(this.picASCOM)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button cmdOK;
private System.Windows.Forms.Button cmdCancel;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.PictureBox picASCOM;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.CheckBox chkTrace;
private System.Windows.Forms.ComboBox comboBoxComPort;
}
}
+120
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
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//
// ================
// Shared Resources
// ================
//
// This class is a container for all shared resources that may be needed
// by the drivers served by the Local Server.
//
// NOTES:
//
// * ALL DECLARATIONS MUST BE STATIC HERE!! INSTANCES OF THIS CLASS MUST NEVER BE CREATED!
//
// Written by: Bob Denny 29-May-2007
// Modified by Chris Rowland and Peter Simpson to hamdle multiple hardware devices March 2011
//
using System;
using System.Collections.Generic;
using System.Text;
using ASCOM;
using ASCOM.Utilities;
namespace ASCOM.Meade.net
{
public class ProfileProperties
{
// properies that are part of the profile
public string ComPort { get; set; }
public bool TraceLogger { get; set; }
}
/// <summary>
/// The resources shared by all drivers and devices, in this example it's a serial port with a shared SendMessage method
/// an idea for locking the message and handling connecting is given.
/// In reality extensive changes will probably be needed.
/// Multiple drivers means that several applications connect to the same hardware device, aka a hub.
/// Multiple devices means that there are more than one instance of the hardware, such as two focusers.
/// In this case there needs to be multiple instances of the hardware connector, each with it's own connection count.
/// </summary>
public static class SharedResources
{
// object used for locking to prevent multiple drivers accessing common code at the same time
private static readonly object lockObject = new object();
// Shared serial port. This will allow multiple drivers to use one single serial port.
private static ASCOM.Utilities.Serial s_sharedSerial = new ASCOM.Utilities.Serial(); // Shared serial port
private static int s_z = 0; // counter for the number of connections to the serial port
//
// Public access to shared resources
//
#region single serial port connector
//
// this region shows a way that a single serial port could be connected to by multiple
// drivers.
//
// Connected is used to handle the connections to the port.
//
// SendMessage is a way that messages could be sent to the hardware without
// conflicts between different drivers.
//
// All this is for a single connection, multiple connections would need multiple ports
// and a way to handle connecting and disconnection from them - see the
// multi driver handling section for ideas.
//
/// <summary>
/// Shared serial port
/// </summary>
public static ASCOM.Utilities.Serial SharedSerial
{
get { return s_sharedSerial; }
}
/// <summary>
/// number of connections to the shared serial port
/// </summary>
public static int connections
{
get { return s_z; }
set { s_z = value; }
}
public static void SendBlind(string message)
{
lock (lockObject)
{
SharedSerial.ClearBuffers();
SharedSerial.Transmit(message);
}
}
public static bool SendBool(string message)
{
SharedSerial.ClearBuffers();
return SendChar(message) == "1";
}
/// <summary>
/// Example of a shared SendMessage method, the lock
/// prevents different drivers tripping over one another.
/// It needs error handling and assumes that the message will be sent unchanged
/// and that the reply will always be terminated by a "#" character.
/// </summary>
/// <param name="message"></param>
/// <returns></returns>
public static string SendString(string message)
{
lock (lockObject)
{
SharedSerial.ClearBuffers();
SharedSerial.Transmit(message);
return SharedSerial.ReceiveTerminated("#").TrimEnd('#');
}
}
public static string SendChar(string message)
{
lock (lockObject)
{
SharedSerial.ClearBuffers();
SharedSerial.Transmit(message);
return SharedSerial.ReceiveCounted(1);
}
}
public static string ReadTerminated()
{
lock (lockObject)
{
return SharedSerial.ReceiveTerminated("#");
}
}
/// <summary>
/// Example of handling connecting to and disconnection from the
/// shared serial port.
/// Needs error handling
/// the port name etc. needs to be set up first, this could be done by the driver
/// checking Connected and if it's false setting up the port before setting connected to true.
/// It could also be put here.
/// </summary>
public static bool Connected
{
set
{
lock (lockObject)
{
if (value)
{
if (s_z == 0)
SharedSerial.Connected = true;
s_z++;
}
else
{
s_z--;
if (s_z <= 0)
{
SharedSerial.Connected = false;
}
}
}
}
get { return SharedSerial.Connected; }
}
#endregion
#region Profile
internal static string driverID = "ASCOM.MeadeGeneric.Telescope";
// Constants used for Profile persistence
internal static string comPortProfileName = "COM Port";
internal static string traceStateProfileName = "Trace Level";
public static void WriteProfile(ProfileProperties profileProperties)
{
using (Profile driverProfile = new Profile())
{
driverProfile.DeviceType = "Telescope";
driverProfile.WriteValue(driverID, traceStateProfileName, profileProperties.TraceLogger.ToString());
driverProfile.WriteValue(driverID, comPortProfileName, profileProperties.ComPort);
}
}
private static readonly string comPortDefault = "COM1";
internal static string traceStateDefault = "false";
public static ProfileProperties ReadProfile()
{
ProfileProperties profileProperties = new ProfileProperties();
using (Profile driverProfile = new Profile())
{
driverProfile.DeviceType = "Telescope";
profileProperties.ComPort =
driverProfile.GetValue(driverID, comPortProfileName, string.Empty, comPortDefault);
profileProperties.TraceLogger = Convert.ToBoolean(driverProfile.GetValue(driverID,
traceStateProfileName, string.Empty, traceStateDefault));
}
return profileProperties;
}
#endregion
#region SetupDialog
public static void SetupDialog()
{
// consider only showing the setup dialog if not connected
// or call a different dialog if connected
if (SharedSerial.Connected)
{
System.Windows.Forms.MessageBox.Show("Already connected, please disconnect before altering settings");
return;
}
var profileProperties = ReadProfile();
using (SetupDialogForm F = new SetupDialogForm())
{
F.SetProfile(profileProperties);
var result = F.ShowDialog();
if (result == System.Windows.Forms.DialogResult.OK)
{
profileProperties = F.GetProfile();
WriteProfile(profileProperties); // Persist device configuration values to the ASCOM Profile store
}
}
}
#endregion
#region Multi Driver handling
// this section illustrates how multiple drivers could be handled,
// it's for drivers where multiple connections to the hardware can be made and ensures that the
// hardware is only disconnected from when all the connected devices have disconnected.
// It is NOT a complete solution! This is to give ideas of what can - or should be done.
//
// An alternative would be to move the hardware control here, handle connecting and disconnecting,
// and provide the device with a suitable connection to the hardware.
//
/// <summary>
/// dictionary carrying device connections.
/// The Key is the connection number that identifies the device, it could be the COM port name,
/// USB ID or IP Address, the Value is the DeviceHardware class
/// </summary>
private static Dictionary<string, DeviceHardware> connectedDevices = new Dictionary<string, DeviceHardware>();
/// <summary>
/// This is called in the driver Connect(true) property,
/// it add the device id to the list of devices if it's not there and increments the device count.
/// </summary>
/// <param name="deviceId"></param>
public static void Connect(string deviceId)
{
lock (lockObject)
{
if (!connectedDevices.ContainsKey(deviceId))
connectedDevices.Add(deviceId, new DeviceHardware());
connectedDevices[deviceId].count++; // increment the value
if (deviceId == "Serial")
{
if (connectedDevices[deviceId].count == 1)
{
var profileProperties = ReadProfile();
SharedResources.SharedSerial.PortName = profileProperties.ComPort;
SharedResources.SharedSerial.DTREnable = false;
SharedResources.SharedSerial.RTSEnable = false;
SharedResources.SharedSerial.DataBits = 8;
SharedResources.SharedSerial.StopBits = SerialStopBits.One;
SharedResources.SharedSerial.Parity = SerialParity.None;
SharedResources.SharedSerial.Speed = SerialSpeed.ps9600;
SharedResources.SharedSerial.Handshake = SerialHandshake.None;
SharedResources.SharedSerial.Connected = true;
string firmware = SendString(":GVN#");
}
}
}
}
public static void Disconnect(string deviceId)
{
lock (lockObject)
{
if (connectedDevices.ContainsKey(deviceId))
{
connectedDevices[deviceId].count--;
if (connectedDevices[deviceId].count <= 0)
{
connectedDevices.Remove(deviceId);
if (deviceId == "Serial")
{
SharedResources.SharedSerial.Connected = false;
}
}
}
}
}
public static bool IsConnected(string deviceId)
{
if (connectedDevices.ContainsKey(deviceId))
return (connectedDevices[deviceId].count > 0);
else
return false;
}
#endregion
public static void Lock(Action action)
{
lock (lockObject)
{
action();
}
}
public static T Lock<T>(Func<T> func)
{
lock (lockObject)
{
return func();
}
}
/// <summary>
/// Skeleton of a hardware class, all this does is hold a count of the connections,
/// in reality extra code will be needed to handle the hardware in some way
/// </summary>
public class DeviceHardware
{
private int _count;
internal int count
{
set => _count = value;
get => _count;
}
internal DeviceHardware()
{
count = 0;
}
}
//#region ServedClassName attribute
///// <summary>
///// This is only needed if the driver is targeted at platform 5.5, it is included with Platform 6
///// </summary>
//[global::System.AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
//public sealed class ServedClassNameAttribute : Attribute
//{
// // See the attribute guidelines at
// // http://go.microsoft.com/fwlink/?LinkId=85236
// /// <summary>
// /// Gets or sets the 'friendly name' of the served class, as registered with the ASCOM Chooser.
// /// </summary>
// /// <value>The 'friendly name' of the served class.</value>
// public string DisplayName { get; private set; }
// /// <summary>
// /// Initializes a new instance of the <see cref="ServedClassNameAttribute"/> class.
// /// </summary>
// /// <param name="servedClassName">The 'friendly name' of the served class.</param>
// public ServedClassNameAttribute(string servedClassName)
// {
// DisplayName = servedClassName;
// }
//}
//#endregion
}
}
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<?xml version="1.0"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.1"/></startup></configuration>
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using System;
namespace ASCOM.Meade.net
{
partial class frmMain
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// label1
//
this.label1.Location = new System.Drawing.Point(12, 10);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(199, 33);
this.label1.TabIndex = 0;
this.label1.Text = "This is an ASCOM driver, not a program for you to use.";
//
// frmMain
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(233, 52);
this.Controls.Add(this.label1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
this.Name = "frmMain";
this.Text = "Meade.net Driver Server";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Label label1;
}
}
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace ASCOM.Meade.net
{
public partial class frmMain : Form
{
delegate void SetTextCallback(string text);
public frmMain()
{
InitializeComponent();
}
}
}
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>