Merged in feature/LocalServer (pull request #5)
Feature/LocalServer * Major refactor. Switching over to a local server hub style driver allowing multiple programs to control the telescope at one time without the need for the POTH Hub * Unified the setup dialog * Implemented shared serial port, Both Telescope and Driver can connect at the same time. * Ported the focuser implementation from the non server based version. * Ported the telescope driver code. * Fixed problem with # not being stripped from the returned string ends. Fixed issue with RA being returned as degress rather than hours. * Telescope passes validation * Added a lock around the focuser move. * Reimplemented CommandBlind and CommandString * Corrected version information * Removed the Altitude support as there's a bug in the Autostar and Audiostar firmware
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using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Collections;
|
||||
|
||||
namespace ASCOM.Meade.net
|
||||
{
|
||||
|
||||
#region C# Definition of IClassFactory
|
||||
//
|
||||
// Provide a definition of theCOM IClassFactory interface.
|
||||
//
|
||||
[
|
||||
ComImport, // This interface originated from COM.
|
||||
ComVisible(false), // Must not be exposed to COM!!!
|
||||
InterfaceType(ComInterfaceType.InterfaceIsIUnknown), // Indicate that this interface is not IDispatch-based.
|
||||
Guid("00000001-0000-0000-C000-000000000046") // This GUID is the actual GUID of IClassFactory.
|
||||
]
|
||||
public interface IClassFactory
|
||||
{
|
||||
void CreateInstance(IntPtr pUnkOuter, ref Guid riid, out IntPtr ppvObject);
|
||||
void LockServer(bool fLock);
|
||||
}
|
||||
#endregion
|
||||
|
||||
//
|
||||
// Universal ClassFactory. Given a type as a parameter of the
|
||||
// constructor, it implements IClassFactory for any interface
|
||||
// that the class implements. Magic!!!
|
||||
//
|
||||
public class ClassFactory : IClassFactory
|
||||
{
|
||||
|
||||
#region Access to ole32.dll functions for class factories
|
||||
|
||||
// Define two common GUID objects for public usage.
|
||||
public static Guid IID_IUnknown = new Guid("{00000000-0000-0000-C000-000000000046}");
|
||||
public static Guid IID_IDispatch = new Guid("{00020400-0000-0000-C000-000000000046}");
|
||||
|
||||
[Flags]
|
||||
enum CLSCTX : uint
|
||||
{
|
||||
CLSCTX_INPROC_SERVER = 0x1,
|
||||
CLSCTX_INPROC_HANDLER = 0x2,
|
||||
CLSCTX_LOCAL_SERVER = 0x4,
|
||||
CLSCTX_INPROC_SERVER16 = 0x8,
|
||||
CLSCTX_REMOTE_SERVER = 0x10,
|
||||
CLSCTX_INPROC_HANDLER16 = 0x20,
|
||||
CLSCTX_RESERVED1 = 0x40,
|
||||
CLSCTX_RESERVED2 = 0x80,
|
||||
CLSCTX_RESERVED3 = 0x100,
|
||||
CLSCTX_RESERVED4 = 0x200,
|
||||
CLSCTX_NO_CODE_DOWNLOAD = 0x400,
|
||||
CLSCTX_RESERVED5 = 0x800,
|
||||
CLSCTX_NO_CUSTOM_MARSHAL = 0x1000,
|
||||
CLSCTX_ENABLE_CODE_DOWNLOAD = 0x2000,
|
||||
CLSCTX_NO_FAILURE_LOG = 0x4000,
|
||||
CLSCTX_DISABLE_AAA = 0x8000,
|
||||
CLSCTX_ENABLE_AAA = 0x10000,
|
||||
CLSCTX_FROM_DEFAULT_CONTEXT = 0x20000,
|
||||
CLSCTX_INPROC = CLSCTX_INPROC_SERVER | CLSCTX_INPROC_HANDLER,
|
||||
CLSCTX_SERVER = CLSCTX_INPROC_SERVER | CLSCTX_LOCAL_SERVER | CLSCTX_REMOTE_SERVER,
|
||||
CLSCTX_ALL = CLSCTX_SERVER | CLSCTX_INPROC_HANDLER
|
||||
}
|
||||
|
||||
[Flags]
|
||||
enum REGCLS : uint
|
||||
{
|
||||
REGCLS_SINGLEUSE = 0,
|
||||
REGCLS_MULTIPLEUSE = 1,
|
||||
REGCLS_MULTI_SEPARATE = 2,
|
||||
REGCLS_SUSPENDED = 4,
|
||||
REGCLS_SURROGATE = 8
|
||||
}
|
||||
//
|
||||
// CoRegisterClassObject() is used to register a Class Factory
|
||||
// into COM's internal table of Class Factories.
|
||||
//
|
||||
[DllImport("ole32.dll")]
|
||||
static extern int CoRegisterClassObject(
|
||||
[In] ref Guid rclsid,
|
||||
[MarshalAs(UnmanagedType.IUnknown)] object pUnk,
|
||||
uint dwClsContext,
|
||||
uint flags,
|
||||
out uint lpdwRegister);
|
||||
//
|
||||
// Called by a COM EXE Server that can register multiple class objects
|
||||
// to inform COM about all registered classes, and permits activation
|
||||
// requests for those class objects.
|
||||
// This function causes OLE to inform the SCM about all the registered
|
||||
// classes, and begins letting activation requests into the server process.
|
||||
//
|
||||
[DllImport("ole32.dll")]
|
||||
static extern int CoResumeClassObjects();
|
||||
//
|
||||
// Prevents any new activation requests from the SCM on all class objects
|
||||
// registered within the process. Even though a process may call this API,
|
||||
// the process still must call CoRevokeClassObject for each CLSID it has
|
||||
// registered, in the apartment it registered in.
|
||||
//
|
||||
[DllImport("ole32.dll")]
|
||||
static extern int CoSuspendClassObjects();
|
||||
//
|
||||
// CoRevokeClassObject() is used to unregister a Class Factory
|
||||
// from COM's internal table of Class Factories.
|
||||
//
|
||||
[DllImport("ole32.dll")]
|
||||
static extern int CoRevokeClassObject(uint dwRegister);
|
||||
#endregion
|
||||
|
||||
#region Constructor and Private ClassFactory Data
|
||||
|
||||
protected Type m_ClassType;
|
||||
protected Guid m_ClassId;
|
||||
protected ArrayList m_InterfaceTypes;
|
||||
protected uint m_ClassContext;
|
||||
protected uint m_Flags;
|
||||
protected UInt32 m_locked = 0;
|
||||
protected uint m_Cookie;
|
||||
protected string m_progid;
|
||||
|
||||
public ClassFactory(Type type)
|
||||
{
|
||||
if (type == null)
|
||||
throw new ArgumentNullException("type");
|
||||
m_ClassType = type;
|
||||
|
||||
//PWGS Get the ProgID from the MetaData
|
||||
m_progid = Marshal.GenerateProgIdForType(type);
|
||||
m_ClassId = Marshal.GenerateGuidForType(type); // Should be nailed down by [Guid(...)]
|
||||
m_ClassContext = (uint)CLSCTX.CLSCTX_LOCAL_SERVER; // Default
|
||||
m_Flags = (uint)REGCLS.REGCLS_MULTIPLEUSE | // Default
|
||||
(uint)REGCLS.REGCLS_SUSPENDED;
|
||||
m_InterfaceTypes = new ArrayList();
|
||||
foreach (Type T in type.GetInterfaces()) // Save all of the implemented interfaces
|
||||
m_InterfaceTypes.Add(T);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Common ClassFactory Methods
|
||||
public uint ClassContext
|
||||
{
|
||||
get { return m_ClassContext; }
|
||||
set { m_ClassContext = value; }
|
||||
}
|
||||
|
||||
public Guid ClassId
|
||||
{
|
||||
get { return m_ClassId; }
|
||||
set { m_ClassId = value; }
|
||||
}
|
||||
|
||||
public uint Flags
|
||||
{
|
||||
get { return m_Flags; }
|
||||
set { m_Flags = value; }
|
||||
}
|
||||
|
||||
public bool RegisterClassObject()
|
||||
{
|
||||
// Register the class factory
|
||||
int i = CoRegisterClassObject
|
||||
(
|
||||
ref m_ClassId,
|
||||
this,
|
||||
m_ClassContext,
|
||||
m_Flags,
|
||||
out m_Cookie
|
||||
);
|
||||
return (i == 0);
|
||||
}
|
||||
|
||||
public bool RevokeClassObject()
|
||||
{
|
||||
int i = CoRevokeClassObject(m_Cookie);
|
||||
return (i == 0);
|
||||
}
|
||||
|
||||
public static bool ResumeClassObjects()
|
||||
{
|
||||
int i = CoResumeClassObjects();
|
||||
return (i == 0);
|
||||
}
|
||||
|
||||
public static bool SuspendClassObjects()
|
||||
{
|
||||
int i = CoSuspendClassObjects();
|
||||
return (i == 0);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IClassFactory Implementations
|
||||
//
|
||||
// Implement creation of the type and interface.
|
||||
//
|
||||
void IClassFactory.CreateInstance(IntPtr pUnkOuter, ref Guid riid, out IntPtr ppvObject)
|
||||
{
|
||||
IntPtr nullPtr = new IntPtr(0);
|
||||
ppvObject = nullPtr;
|
||||
|
||||
//
|
||||
// Handle specific requests for implemented interfaces
|
||||
//
|
||||
foreach (Type iType in m_InterfaceTypes)
|
||||
{
|
||||
if (riid == Marshal.GenerateGuidForType(iType))
|
||||
{
|
||||
ppvObject = Marshal.GetComInterfaceForObject(Activator.CreateInstance(m_ClassType), iType);
|
||||
return;
|
||||
}
|
||||
}
|
||||
//
|
||||
// Handle requests for IDispatch or IUnknown on the class
|
||||
//
|
||||
if (riid == IID_IDispatch)
|
||||
{
|
||||
ppvObject = Marshal.GetIDispatchForObject(Activator.CreateInstance(m_ClassType));
|
||||
return;
|
||||
}
|
||||
else if (riid == IID_IUnknown)
|
||||
{
|
||||
ppvObject = Marshal.GetIUnknownForObject(Activator.CreateInstance(m_ClassType));
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
// Oops, some interface that the class doesn't implement
|
||||
//
|
||||
throw new COMException("No interface", unchecked((int)0x80004002));
|
||||
}
|
||||
}
|
||||
|
||||
void IClassFactory.LockServer(bool bLock)
|
||||
{
|
||||
if (bLock)
|
||||
Server.CountLock();
|
||||
else
|
||||
Server.UncountLock();
|
||||
// Always attempt to see if we need to shutdown this server application.
|
||||
Server.ExitIf();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace ASCOM.Meade.net
|
||||
{
|
||||
/// <summary>
|
||||
/// Summary description for GarbageCollection.
|
||||
/// </summary>
|
||||
class GarbageCollection
|
||||
{
|
||||
protected bool m_bContinueThread;
|
||||
protected bool m_GCWatchStopped;
|
||||
protected int m_iInterval;
|
||||
protected ManualResetEvent m_EventThreadEnded;
|
||||
|
||||
public GarbageCollection(int iInterval)
|
||||
{
|
||||
m_bContinueThread = true;
|
||||
m_GCWatchStopped = false;
|
||||
m_iInterval = iInterval;
|
||||
m_EventThreadEnded = new ManualResetEvent(false);
|
||||
}
|
||||
|
||||
public void GCWatch()
|
||||
{
|
||||
// Pause for a moment to provide a delay to make threads more apparent.
|
||||
while (ContinueThread())
|
||||
{
|
||||
GC.Collect();
|
||||
Thread.Sleep(m_iInterval);
|
||||
}
|
||||
m_EventThreadEnded.Set();
|
||||
}
|
||||
|
||||
protected bool ContinueThread()
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
return m_bContinueThread;
|
||||
}
|
||||
}
|
||||
|
||||
public void StopThread()
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
m_bContinueThread = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void WaitForThreadToStop()
|
||||
{
|
||||
m_EventThreadEnded.WaitOne();
|
||||
m_EventThreadEnded.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,642 @@
|
||||
//
|
||||
// ASCOM.Meade.net Local COM Server
|
||||
//
|
||||
// This is the core of a managed COM Local Server, capable of serving
|
||||
// multiple instances of multiple interfaces, within a single
|
||||
// executable. This implementes the equivalent functionality of VB6
|
||||
// which has been extensively used in ASCOM for drivers that provide
|
||||
// multiple interfaces to multiple clients (e.g. Meade Telescope
|
||||
// and Focuser) as well as hubs (e.g., POTH).
|
||||
//
|
||||
// Written by: Robert B. Denny (Version 1.0.1, 29-May-2007)
|
||||
// Modified by Chris Rowland and Peter Simpson to allow use with multiple devices of the same type March 2011
|
||||
//
|
||||
//
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Windows.Forms;
|
||||
using System.Drawing;
|
||||
using System.Collections;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Reflection;
|
||||
using ASCOM.Utilities;
|
||||
using Microsoft.Win32;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Security.Principal;
|
||||
using System.Diagnostics;
|
||||
using ASCOM;
|
||||
|
||||
namespace ASCOM.Meade.net
|
||||
{
|
||||
public static class Server
|
||||
{
|
||||
|
||||
#region Access to kernel32.dll, user32.dll, and ole32.dll functions
|
||||
[Flags]
|
||||
enum CLSCTX : uint
|
||||
{
|
||||
CLSCTX_INPROC_SERVER = 0x1,
|
||||
CLSCTX_INPROC_HANDLER = 0x2,
|
||||
CLSCTX_LOCAL_SERVER = 0x4,
|
||||
CLSCTX_INPROC_SERVER16 = 0x8,
|
||||
CLSCTX_REMOTE_SERVER = 0x10,
|
||||
CLSCTX_INPROC_HANDLER16 = 0x20,
|
||||
CLSCTX_RESERVED1 = 0x40,
|
||||
CLSCTX_RESERVED2 = 0x80,
|
||||
CLSCTX_RESERVED3 = 0x100,
|
||||
CLSCTX_RESERVED4 = 0x200,
|
||||
CLSCTX_NO_CODE_DOWNLOAD = 0x400,
|
||||
CLSCTX_RESERVED5 = 0x800,
|
||||
CLSCTX_NO_CUSTOM_MARSHAL = 0x1000,
|
||||
CLSCTX_ENABLE_CODE_DOWNLOAD = 0x2000,
|
||||
CLSCTX_NO_FAILURE_LOG = 0x4000,
|
||||
CLSCTX_DISABLE_AAA = 0x8000,
|
||||
CLSCTX_ENABLE_AAA = 0x10000,
|
||||
CLSCTX_FROM_DEFAULT_CONTEXT = 0x20000,
|
||||
CLSCTX_INPROC = CLSCTX_INPROC_SERVER | CLSCTX_INPROC_HANDLER,
|
||||
CLSCTX_SERVER = CLSCTX_INPROC_SERVER | CLSCTX_LOCAL_SERVER | CLSCTX_REMOTE_SERVER,
|
||||
CLSCTX_ALL = CLSCTX_SERVER | CLSCTX_INPROC_HANDLER
|
||||
}
|
||||
|
||||
[Flags]
|
||||
enum COINIT : uint
|
||||
{
|
||||
/// Initializes the thread for multi-threaded object concurrency.
|
||||
COINIT_MULTITHREADED = 0x0,
|
||||
/// Initializes the thread for apartment-threaded object concurrency.
|
||||
COINIT_APARTMENTTHREADED = 0x2,
|
||||
/// Disables DDE for Ole1 support.
|
||||
COINIT_DISABLE_OLE1DDE = 0x4,
|
||||
/// Trades memory for speed.
|
||||
COINIT_SPEED_OVER_MEMORY = 0x8
|
||||
}
|
||||
|
||||
[Flags]
|
||||
enum REGCLS : uint
|
||||
{
|
||||
REGCLS_SINGLEUSE = 0,
|
||||
REGCLS_MULTIPLEUSE = 1,
|
||||
REGCLS_MULTI_SEPARATE = 2,
|
||||
REGCLS_SUSPENDED = 4,
|
||||
REGCLS_SURROGATE = 8
|
||||
}
|
||||
|
||||
|
||||
// CoInitializeEx() can be used to set the apartment model
|
||||
// of individual threads.
|
||||
[DllImport("ole32.dll")]
|
||||
static extern int CoInitializeEx(IntPtr pvReserved, uint dwCoInit);
|
||||
|
||||
// CoUninitialize() is used to uninitialize a COM thread.
|
||||
[DllImport("ole32.dll")]
|
||||
static extern void CoUninitialize();
|
||||
|
||||
// PostThreadMessage() allows us to post a Windows Message to
|
||||
// a specific thread (identified by its thread id).
|
||||
// We will need this API to post a WM_QUIT message to the main
|
||||
// thread in order to terminate this application.
|
||||
[DllImport("user32.dll")]
|
||||
static extern bool PostThreadMessage(uint idThread, uint Msg, UIntPtr wParam,
|
||||
IntPtr lParam);
|
||||
|
||||
// GetCurrentThreadId() allows us to obtain the thread id of the
|
||||
// calling thread. This allows us to post the WM_QUIT message to
|
||||
// the main thread.
|
||||
[DllImport("kernel32.dll")]
|
||||
static extern uint GetCurrentThreadId();
|
||||
#endregion
|
||||
|
||||
#region Private Data
|
||||
private static int objsInUse; // Keeps a count on the total number of objects alive.
|
||||
private static int serverLocks; // Keeps a lock count on this application.
|
||||
private static frmMain s_MainForm = null; // Reference to our main form
|
||||
private static ArrayList s_ComObjectAssys; // Dynamically loaded assemblies containing served COM objects
|
||||
private static ArrayList s_ComObjectTypes; // Served COM object types
|
||||
private static ArrayList s_ClassFactories; // Served COM object class factories
|
||||
private static string s_appId = "{4e68ec46-5ffc-49e7-b298-38a548df0bfd}"; // Our AppId
|
||||
private static readonly Object lockObject = new object();
|
||||
#endregion
|
||||
|
||||
// This property returns the main thread's id.
|
||||
public static uint MainThreadId { get; private set; } // Stores the main thread's thread id.
|
||||
|
||||
// Used to tell if started by COM or manually
|
||||
public static bool StartedByCOM { get; private set; } // True if server started by COM (-embedding)
|
||||
|
||||
|
||||
#region Server Lock, Object Counting, and AutoQuit on COM startup
|
||||
// Returns the total number of objects alive currently.
|
||||
public static int ObjectsCount
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (lockObject)
|
||||
{
|
||||
return objsInUse;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This method performs a thread-safe incrementation of the objects count.
|
||||
public static int CountObject()
|
||||
{
|
||||
// Increment the global count of objects.
|
||||
return Interlocked.Increment(ref objsInUse);
|
||||
}
|
||||
|
||||
// This method performs a thread-safe decrementation the objects count.
|
||||
public static int UncountObject()
|
||||
{
|
||||
// Decrement the global count of objects.
|
||||
return Interlocked.Decrement(ref objsInUse);
|
||||
}
|
||||
|
||||
// Returns the current server lock count.
|
||||
public static int ServerLockCount
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (lockObject)
|
||||
{
|
||||
return serverLocks;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This method performs a thread-safe incrementation the
|
||||
// server lock count.
|
||||
public static int CountLock()
|
||||
{
|
||||
// Increment the global lock count of this server.
|
||||
return Interlocked.Increment(ref serverLocks);
|
||||
}
|
||||
|
||||
// This method performs a thread-safe decrementation the
|
||||
// server lock count.
|
||||
public static int UncountLock()
|
||||
{
|
||||
// Decrement the global lock count of this server.
|
||||
return Interlocked.Decrement(ref serverLocks);
|
||||
}
|
||||
|
||||
// AttemptToTerminateServer() will check to see if the objects count and the server
|
||||
// lock count have both dropped to zero.
|
||||
//
|
||||
// If so, and if we were started by COM, we post a WM_QUIT message to the main thread's
|
||||
// message loop. This will cause the message loop to exit and hence the termination
|
||||
// of this application. If hand-started, then just trace that it WOULD exit now.
|
||||
//
|
||||
public static void ExitIf()
|
||||
{
|
||||
lock (lockObject)
|
||||
{
|
||||
if ((ObjectsCount <= 0) && (ServerLockCount <= 0))
|
||||
{
|
||||
if (StartedByCOM)
|
||||
{
|
||||
UIntPtr wParam = new UIntPtr(0);
|
||||
IntPtr lParam = new IntPtr(0);
|
||||
PostThreadMessage(MainThreadId, 0x0012, wParam, lParam);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
// -----------------
|
||||
// PRIVATE FUNCTIONS
|
||||
// -----------------
|
||||
|
||||
#region Dynamic Driver Assembly Loader
|
||||
//
|
||||
// Load the assemblies that contain the classes that we will serve
|
||||
// via COM. These will be located in the same folder as
|
||||
// our executable.
|
||||
//
|
||||
private static bool LoadComObjectAssemblies()
|
||||
{
|
||||
s_ComObjectAssys = new ArrayList();
|
||||
s_ComObjectTypes = new ArrayList();
|
||||
|
||||
// put everything into one folder, the same as the server.
|
||||
string assyPath = Assembly.GetEntryAssembly().Location;
|
||||
assyPath = Path.GetDirectoryName(assyPath);
|
||||
|
||||
DirectoryInfo d = new DirectoryInfo(assyPath);
|
||||
foreach (FileInfo fi in d.GetFiles("*.dll"))
|
||||
{
|
||||
string aPath = fi.FullName;
|
||||
//
|
||||
// First try to load the assembly and get the types for
|
||||
// the class and the class factory. If this doesn't work ????
|
||||
//
|
||||
try
|
||||
{
|
||||
Assembly so = Assembly.LoadFrom(aPath);
|
||||
//PWGS Get the types in the assembly
|
||||
Type[] types = so.GetTypes();
|
||||
foreach (Type type in types)
|
||||
{
|
||||
// PWGS Now checks the type rather than the assembly
|
||||
// Check to see if the type has the ServedClassName attribute, only use it if it does.
|
||||
MemberInfo info = type;
|
||||
|
||||
object[] attrbutes = info.GetCustomAttributes(typeof(ServedClassNameAttribute), false);
|
||||
if (attrbutes.Length > 0)
|
||||
{
|
||||
//MessageBox.Show("Adding Type: " + type.Name + " " + type.FullName);
|
||||
s_ComObjectTypes.Add(type); //PWGS - much simpler
|
||||
s_ComObjectAssys.Add(so);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (BadImageFormatException)
|
||||
{
|
||||
// Probably an attempt to load a Win32 DLL (i.e. not a .net assembly)
|
||||
// Just swallow the exception and continue to the next item.
|
||||
continue;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MessageBox.Show("Failed to load served COM class assembly " + fi.Name + " - " + e.Message,
|
||||
"Meade.net", MessageBoxButtons.OK, MessageBoxIcon.Stop);
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region COM Registration and Unregistration
|
||||
//
|
||||
// Test if running elevated
|
||||
//
|
||||
private static bool IsAdministrator
|
||||
{
|
||||
get
|
||||
{
|
||||
WindowsIdentity i = WindowsIdentity.GetCurrent();
|
||||
WindowsPrincipal p = new WindowsPrincipal(i);
|
||||
return p.IsInRole(WindowsBuiltInRole.Administrator);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Elevate by re-running ourselves with elevation dialog
|
||||
//
|
||||
private static void ElevateSelf(string arg)
|
||||
{
|
||||
ProcessStartInfo si = new ProcessStartInfo();
|
||||
si.Arguments = arg;
|
||||
si.WorkingDirectory = Environment.CurrentDirectory;
|
||||
si.FileName = Application.ExecutablePath;
|
||||
si.Verb = "runas";
|
||||
try { Process.Start(si); }
|
||||
catch (System.ComponentModel.Win32Exception)
|
||||
{
|
||||
MessageBox.Show("The Meade.net was not " + (arg == "/register" ? "registered" : "unregistered") +
|
||||
" because you did not allow it.", "Meade.net", MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show(ex.ToString(), "Meade.net", MessageBoxButtons.OK, MessageBoxIcon.Stop);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// Do everything to register this for COM. Never use REGASM on
|
||||
// this exe assembly! It would create InProcServer32 entries
|
||||
// which would prevent proper activation!
|
||||
//
|
||||
// Using the list of COM object types generated during dynamic
|
||||
// assembly loading, it registers each one for COM as served by our
|
||||
// exe/local server, as well as registering it for ASCOM. It also
|
||||
// adds DCOM info for the local server itself, so it can be activated
|
||||
// via an outboiud connection from TheSky.
|
||||
//
|
||||
private static void RegisterObjects()
|
||||
{
|
||||
if (!IsAdministrator)
|
||||
{
|
||||
ElevateSelf("/register");
|
||||
return;
|
||||
}
|
||||
//
|
||||
// If reached here, we're running elevated
|
||||
//
|
||||
|
||||
Assembly assy = Assembly.GetExecutingAssembly();
|
||||
Attribute attr = Attribute.GetCustomAttribute(assy, typeof(AssemblyTitleAttribute));
|
||||
string assyTitle = ((AssemblyTitleAttribute)attr).Title;
|
||||
attr = Attribute.GetCustomAttribute(assy, typeof(AssemblyDescriptionAttribute));
|
||||
string assyDescription = ((AssemblyDescriptionAttribute)attr).Description;
|
||||
|
||||
//
|
||||
// Local server's DCOM/AppID information
|
||||
//
|
||||
try
|
||||
{
|
||||
//
|
||||
// HKCR\APPID\appid
|
||||
//
|
||||
using (RegistryKey key = Registry.ClassesRoot.CreateSubKey("APPID\\" + s_appId))
|
||||
{
|
||||
key.SetValue(null, assyDescription);
|
||||
key.SetValue("AppID", s_appId);
|
||||
key.SetValue("AuthenticationLevel", 1, RegistryValueKind.DWord);
|
||||
}
|
||||
//
|
||||
// HKCR\APPID\exename.ext
|
||||
//
|
||||
using (RegistryKey key = Registry.ClassesRoot.CreateSubKey(string.Format("APPID\\{0}",
|
||||
Application.ExecutablePath.Substring(Application.ExecutablePath.LastIndexOf('\\') + 1))))
|
||||
{
|
||||
key.SetValue("AppID", s_appId);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show("Error while registering the server:\n" + ex.ToString(),
|
||||
"Meade.net", MessageBoxButtons.OK, MessageBoxIcon.Stop);
|
||||
return;
|
||||
}
|
||||
finally
|
||||
{
|
||||
}
|
||||
|
||||
//
|
||||
// For each of the driver assemblies
|
||||
//
|
||||
foreach (Type type in s_ComObjectTypes)
|
||||
{
|
||||
bool bFail = false;
|
||||
try
|
||||
{
|
||||
//
|
||||
// HKCR\CLSID\clsid
|
||||
//
|
||||
string clsid = Marshal.GenerateGuidForType(type).ToString("B");
|
||||
string progid = Marshal.GenerateProgIdForType(type);
|
||||
//PWGS Generate device type from the Class name
|
||||
string deviceType = type.Name;
|
||||
|
||||
using (RegistryKey key = Registry.ClassesRoot.CreateSubKey(string.Format("CLSID\\{0}", clsid)))
|
||||
{
|
||||
key.SetValue(null, progid); // Could be assyTitle/Desc??, but .NET components show ProgId here
|
||||
key.SetValue("AppId", s_appId);
|
||||
using (RegistryKey key2 = key.CreateSubKey("Implemented Categories"))
|
||||
{
|
||||
key2.CreateSubKey("{62C8FE65-4EBB-45e7-B440-6E39B2CDBF29}");
|
||||
}
|
||||
using (RegistryKey key2 = key.CreateSubKey("ProgId"))
|
||||
{
|
||||
key2.SetValue(null, progid);
|
||||
}
|
||||
key.CreateSubKey("Programmable");
|
||||
using (RegistryKey key2 = key.CreateSubKey("LocalServer32"))
|
||||
{
|
||||
key2.SetValue(null, Application.ExecutablePath);
|
||||
}
|
||||
}
|
||||
//
|
||||
// HKCR\CLSID\progid
|
||||
//
|
||||
using (RegistryKey key = Registry.ClassesRoot.CreateSubKey(progid))
|
||||
{
|
||||
key.SetValue(null, assyTitle);
|
||||
using (RegistryKey key2 = key.CreateSubKey("CLSID"))
|
||||
{
|
||||
key2.SetValue(null, clsid);
|
||||
}
|
||||
}
|
||||
//
|
||||
// ASCOM
|
||||
//
|
||||
assy = type.Assembly;
|
||||
|
||||
// Pull the display name from the ServedClassName attribute.
|
||||
attr = Attribute.GetCustomAttribute(type, typeof(ServedClassNameAttribute)); //PWGS Changed to search type for attribute rather than assembly
|
||||
string chooserName = ((ServedClassNameAttribute)attr).DisplayName ?? "MultiServer";
|
||||
using (var P = new ASCOM.Utilities.Profile())
|
||||
{
|
||||
P.DeviceType = deviceType;
|
||||
P.Register(progid, chooserName);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show("Error while registering the server:\n" + ex.ToString(),
|
||||
"Meade.net", MessageBoxButtons.OK, MessageBoxIcon.Stop);
|
||||
bFail = true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
}
|
||||
if (bFail) break;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Remove all traces of this from the registry.
|
||||
//
|
||||
// **TODO** If the above does AppID/DCOM stuff, this would have
|
||||
// to remove that stuff too.
|
||||
//
|
||||
private static void UnregisterObjects()
|
||||
{
|
||||
if (!IsAdministrator)
|
||||
{
|
||||
ElevateSelf("/unregister");
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// Local server's DCOM/AppID information
|
||||
//
|
||||
Registry.ClassesRoot.DeleteSubKey(string.Format("APPID\\{0}", s_appId), false);
|
||||
Registry.ClassesRoot.DeleteSubKey(string.Format("APPID\\{0}",
|
||||
Application.ExecutablePath.Substring(Application.ExecutablePath.LastIndexOf('\\') + 1)), false);
|
||||
|
||||
//
|
||||
// For each of the driver assemblies
|
||||
//
|
||||
foreach (Type type in s_ComObjectTypes)
|
||||
{
|
||||
string clsid = Marshal.GenerateGuidForType(type).ToString("B");
|
||||
string progid = Marshal.GenerateProgIdForType(type);
|
||||
string deviceType = type.Name;
|
||||
//
|
||||
// Best efforts
|
||||
//
|
||||
//
|
||||
// HKCR\progid
|
||||
//
|
||||
Registry.ClassesRoot.DeleteSubKey(String.Format("{0}\\CLSID", progid), false);
|
||||
Registry.ClassesRoot.DeleteSubKey(progid, false);
|
||||
//
|
||||
// HKCR\CLSID\clsid
|
||||
//
|
||||
Registry.ClassesRoot.DeleteSubKey(String.Format("CLSID\\{0}\\Implemented Categories\\{{62C8FE65-4EBB-45e7-B440-6E39B2CDBF29}}", clsid), false);
|
||||
Registry.ClassesRoot.DeleteSubKey(String.Format("CLSID\\{0}\\Implemented Categories", clsid), false);
|
||||
Registry.ClassesRoot.DeleteSubKey(String.Format("CLSID\\{0}\\ProgId", clsid), false);
|
||||
Registry.ClassesRoot.DeleteSubKey(String.Format("CLSID\\{0}\\LocalServer32", clsid), false);
|
||||
Registry.ClassesRoot.DeleteSubKey(String.Format("CLSID\\{0}\\Programmable", clsid), false);
|
||||
Registry.ClassesRoot.DeleteSubKey(String.Format("CLSID\\{0}", clsid), false);
|
||||
try
|
||||
{
|
||||
//
|
||||
// ASCOM
|
||||
//
|
||||
using (var P = new ASCOM.Utilities.Profile())
|
||||
{
|
||||
P.DeviceType = deviceType;
|
||||
P.Unregister(progid);
|
||||
}
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Class Factory Support
|
||||
//
|
||||
// On startup, we register the class factories of the COM objects
|
||||
// that we serve. This requires the class facgtory name to be
|
||||
// equal to the served class name + "ClassFactory".
|
||||
//
|
||||
private static bool RegisterClassFactories()
|
||||
{
|
||||
s_ClassFactories = new ArrayList();
|
||||
foreach (Type type in s_ComObjectTypes)
|
||||
{
|
||||
ClassFactory factory = new ClassFactory(type); // Use default context & flags
|
||||
s_ClassFactories.Add(factory);
|
||||
if (!factory.RegisterClassObject())
|
||||
{
|
||||
MessageBox.Show("Failed to register class factory for " + type.Name,
|
||||
"Meade.net", MessageBoxButtons.OK, MessageBoxIcon.Stop);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
ClassFactory.ResumeClassObjects(); // Served objects now go live
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void RevokeClassFactories()
|
||||
{
|
||||
ClassFactory.SuspendClassObjects(); // Prevent race conditions
|
||||
foreach (ClassFactory factory in s_ClassFactories)
|
||||
factory.RevokeClassObject();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Command Line Arguments
|
||||
//
|
||||
// ProcessArguments() will process the command-line arguments
|
||||
// If the return value is true, we carry on and start this application.
|
||||
// If the return value is false, we terminate this application immediately.
|
||||
//
|
||||
private static bool ProcessArguments(string[] args)
|
||||
{
|
||||
bool bRet = true;
|
||||
|
||||
//
|
||||
//**TODO** -Embedding is "ActiveX start". Prohibit non_AX starting?
|
||||
//
|
||||
if (args.Length > 0)
|
||||
{
|
||||
|
||||
switch (args[0].ToLower())
|
||||
{
|
||||
case "-embedding":
|
||||
StartedByCOM = true; // Indicate COM started us
|
||||
break;
|
||||
|
||||
case "-register":
|
||||
case @"/register":
|
||||
case "-regserver": // Emulate VB6
|
||||
case @"/regserver":
|
||||
RegisterObjects(); // Register each served object
|
||||
bRet = false;
|
||||
break;
|
||||
|
||||
case "-unregister":
|
||||
case @"/unregister":
|
||||
case "-unregserver": // Emulate VB6
|
||||
case @"/unregserver":
|
||||
UnregisterObjects(); //Unregister each served object
|
||||
bRet = false;
|
||||
break;
|
||||
|
||||
default:
|
||||
MessageBox.Show("Unknown argument: " + args[0] + "\nValid are : -register, -unregister and -embedding",
|
||||
"Meade.net", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
StartedByCOM = false;
|
||||
|
||||
return bRet;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region SERVER ENTRY POINT (main)
|
||||
//
|
||||
// ==================
|
||||
// SERVER ENTRY POINT
|
||||
// ==================
|
||||
//
|
||||
[STAThread]
|
||||
static void Main(string[] args)
|
||||
{
|
||||
if (!LoadComObjectAssemblies()) return; // Load served COM class assemblies, get types
|
||||
|
||||
if (!ProcessArguments(args)) return; // Register/Unregister
|
||||
|
||||
// Initialize critical member variables.
|
||||
objsInUse = 0;
|
||||
serverLocks = 0;
|
||||
MainThreadId = GetCurrentThreadId();
|
||||
Thread.CurrentThread.Name = "Main Thread";
|
||||
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
s_MainForm = new frmMain();
|
||||
if (StartedByCOM) s_MainForm.WindowState = FormWindowState.Minimized;
|
||||
|
||||
// Register the class factories of the served objects
|
||||
RegisterClassFactories();
|
||||
|
||||
// Start up the garbage collection thread.
|
||||
GarbageCollection GarbageCollector = new GarbageCollection(1000);
|
||||
Thread GCThread = new Thread(new ThreadStart(GarbageCollector.GCWatch));
|
||||
GCThread.Name = "Garbage Collection Thread";
|
||||
GCThread.Start();
|
||||
|
||||
//
|
||||
// Start the message loop. This serializes incoming calls to our
|
||||
// served COM objects, making this act like the VB6 equivalent!
|
||||
//
|
||||
try
|
||||
{
|
||||
Application.Run(s_MainForm);
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Revoke the class factories immediately.
|
||||
// Don't wait until the thread has stopped before
|
||||
// we perform revocation!!!
|
||||
RevokeClassFactories();
|
||||
|
||||
// Now stop the Garbage Collector thread.
|
||||
GarbageCollector.StopThread();
|
||||
GarbageCollector.WaitForThreadToStop();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,153 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{3689A2CB-94C5-4012-A5CF-7E7D1DD27143}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>ASCOM.Meade.net</RootNamespace>
|
||||
<AssemblyName>ASCOM.Meade.net.Server</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
<OldToolsVersion>2.0</OldToolsVersion>
|
||||
<UpgradeBackupLocation />
|
||||
<TargetFrameworkProfile />
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<SignAssembly>true</SignAssembly>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<AssemblyOriginatorKeyFile>LocalServer.snk</AssemblyOriginatorKeyFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>ASCOM.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="ASCOM.Attributes, Version=6.0.0.0, Culture=neutral, PublicKeyToken=565de7938946fba7, processorArchitecture=MSIL" />
|
||||
<Reference Include="ASCOM.DeviceInterfaces, Version=6.0.0.0, Culture=neutral, PublicKeyToken=565de7938946fba7, processorArchitecture=MSIL" />
|
||||
<Reference Include="ASCOM.Exceptions, Version=6.0.0.0, Culture=neutral, PublicKeyToken=565de7938946fba7, processorArchitecture=MSIL" />
|
||||
<Reference Include="ASCOM.Utilities, Version=6.0.0.0, Culture=neutral, PublicKeyToken=565de7938946fba7, processorArchitecture=MSIL" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ClassFactory.cs" />
|
||||
<Compile Include="frmMain.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="frmMain.Designer.cs">
|
||||
<DependentUpon>frmMain.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="GarbageCollection.cs" />
|
||||
<Compile Include="LocalServer.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="frmMain.resx">
|
||||
<SubType>Designer</SubType>
|
||||
<DependentUpon>frmMain.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="ReferenceCountedObject.cs" />
|
||||
<Compile Include="SetupDialogForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SetupDialogForm.designer.cs">
|
||||
<DependentUpon>SetupDialogForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="SharedResources.cs" />
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="SetupDialogForm.resx">
|
||||
<DependentUpon>SetupDialogForm.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="ASCOM.ico" />
|
||||
<Content Include="ASCOM.png" />
|
||||
<Content Include="ReadMe.htm" />
|
||||
<None Include="Resources\ASCOM.bmp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="app.config" />
|
||||
<None Include="LocalServer.snk" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Windows Installer 3.1</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,27 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("ASCOM Meade.net server")]
|
||||
[assembly: AssemblyDescription("ASCOM multi-interface server for Meade.net")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("cjdawson.com")]
|
||||
[assembly: AssemblyProduct("")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019 cjdawson.com")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("0.4.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.4.0.0")]
|
||||
|
||||
[assembly: ComVisibleAttribute(false)]
|
||||
+73
@@ -0,0 +1,73 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ASCOM.Meade.net.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ASCOM.Meade.net.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ASCOM {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ASCOM", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="ASCOM" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\ASCOM.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
||||
@@ -0,0 +1,666 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<META HTTP-EQUIV="CONTENT-TYPE" CONTENT="text/html; charset=windows-1252"/>
|
||||
<TITLE>Untitled Document</TITLE>
|
||||
<META NAME="GENERATOR" CONTENT="OpenOffice.org 3.2 (Win32)"/>
|
||||
<META NAME="CREATED" CONTENT="0;0"/>
|
||||
<META NAME="CHANGEDBY" CONTENT="Chris Rowland"/>
|
||||
<META NAME="CHANGED" CONTENT="20110422;10442800"/>
|
||||
<META NAME="CHANGEDBY" CONTENT="Chris Rowland"/>
|
||||
<STYLE TYPE="text/css">
|
||||
<!--
|
||||
@page { margin: 2cm }
|
||||
P { font-family: "Verdana", "Arial", "Helvetica", sans-serif; font-weight: normal }
|
||||
TD P { font-family: "Verdana", "Arial", "Helvetica", sans-serif; font-weight: normal }
|
||||
H3 { font-family: "Arial", "Helvetica", sans-serif }
|
||||
H2 { font-family: "Arial", "Helvetica", sans-serif }
|
||||
H4 { font-family: "Arial", "Helvetica", sans-serif }
|
||||
PRE { margin-left: 0.18cm; margin-right: 0.18cm; margin-top: 0.18cm; margin-bottom: 0.18cm; background: #ccffff }
|
||||
PRE.western { font-weight: normal }
|
||||
PRE.cjk { font-family: "NSimSun", monospace; font-weight: normal }
|
||||
PRE.ctl { font-weight: normal }
|
||||
EM.underline { text-decoration: underline }
|
||||
-->
|
||||
</STYLE>
|
||||
</HEAD>
|
||||
<BODY LANG="en-GB" DIR="LTR">
|
||||
<TABLE WIDTH="100%" BORDER="0" CELLPADDING="4" CELLSPACING="0" STYLE="page-break-before: always">
|
||||
<TR>
|
||||
<TD>
|
||||
<H2>
|
||||
ASCOM LocalServer (singleton) Host
|
||||
</H2>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<P>
|
||||
<BR/>
|
||||
<BR/>
|
||||
|
||||
</P>
|
||||
<H4>
|
||||
You have just created a local server (singleton) host for one or
|
||||
more ASCOM driver classes.
|
||||
</H4>
|
||||
<HR/>
|
||||
<P>
|
||||
This project implements an ASCOM host server for one or more
|
||||
driver classes in a single-instance executable. It can be used to
|
||||
serve multiple instances of a single driver class (hub), provide
|
||||
driver services for multiple devices (e.g., Telescope and Focuser) to
|
||||
multiple applications and allow multiple devices of the same type to
|
||||
be connected. In the latter scenario, the multiple driver classes
|
||||
will often share one or more resources such as the serial connection
|
||||
and a microcontroller in the combined device. From the client's
|
||||
perspective, using the drivers served by the local server is exactly
|
||||
the same as if the drivers are loaded into the client's process space
|
||||
(in-proc servers).
|
||||
</P>
|
||||
<P STYLE="margin-left: 0.42cm; margin-right: 0.42cm; border: 1px solid #000000; padding: 0.21cm">
|
||||
<STRONG>
|
||||
<SPAN STYLE="background: #ffee88">NOTE:</SPAN>
|
||||
</STRONG>
|
||||
<SPAN STYLE="background: #ffee88">
|
||||
Unless you are prepared to handle all of the timing issues that arise
|
||||
when multiple clients are accessing the properties and methods of
|
||||
your driver(s), stop now. Just because the local server serializes
|
||||
the calls to your driver(s)' properties and methods does not mean
|
||||
that there will be no timing or concurrency issues.<BR/>
|
||||
<BR/>For
|
||||
example, suppose the hub serves instances of a Telescope driver. One
|
||||
client sets the TargetRightAscension property, then another sets
|
||||
TargetRightAscension to a different value, then the first client sets
|
||||
TargetDeclination, then the first client calls SlewToTarget()
|
||||
followed by the second client calling SlewToTarget(). Besides the
|
||||
first client's slew command sending the scope to the wrong (and
|
||||
possibly dangerous) coordinates, there is the problem of the second
|
||||
client trying to slew a slewing scope. Local server drivers are
|
||||
tricky to get right. There is no such thing as "ignorance is
|
||||
bliss" here.
|
||||
|
||||
</SPAN>
|
||||
</P>
|
||||
<P STYLE="margin-left: 0.42cm; margin-right: 0.42cm; border: 1px solid #000000; padding: 0.21cm">
|
||||
<SPAN STYLE="background: #ffee88">
|
||||
This implementation has changed
|
||||
from what was defined for Platform 5.5 as follows:
|
||||
</SPAN>
|
||||
</P>
|
||||
<P STYLE="margin-left: 0.42cm; margin-right: 0.42cm; border: 1px solid #000000; padding: 0.21cm">
|
||||
<SPAN STYLE="background: #ffee88">
|
||||
The drivers are now installed in
|
||||
the same folder as the local server executable. This makes deployment
|
||||
cleaner because the whole driver can exist in a single folder
|
||||
independently of other drivers.
|
||||
</SPAN>
|
||||
</P>
|
||||
<P STYLE="margin-left: 0.42cm; margin-right: 0.42cm; border: 1px solid #000000; padding: 0.21cm">
|
||||
<SPAN STYLE="background: #ffee88">
|
||||
The ProgId and friendly name as
|
||||
displayed by the Chooser are defined using attributes. This allows
|
||||
driver dlls to be identified clearly and so avoids confusion with
|
||||
other dlls that may be required such as interop dlls.
|
||||
</SPAN>
|
||||
</P>
|
||||
<P STYLE="margin-left: 0.42cm; margin-right: 0.42cm; border: 1px solid #000000; padding: 0.21cm">
|
||||
<SPAN STYLE="background: #ffee88">
|
||||
Some changes have been made that
|
||||
will facilitate generating multiple drivers of the same type.
|
||||
</SPAN>
|
||||
</P>
|
||||
<P STYLE="margin-left: 0.42cm; margin-right: 0.42cm; border: 1px solid #000000; padding: 0.21cm">
|
||||
<SPAN STYLE="background: #ffee88">
|
||||
I've put some additional advice and
|
||||
comments in the notes below <I>in italics.</I>
|
||||
</SPAN>
|
||||
</P>
|
||||
<P>
|
||||
You're probably anxious to get going, but you really should read
|
||||
through the <A HREF="#theory">Theory of Operation</A> and <A HREF="#details">
|
||||
Detailed
|
||||
Use and Deployment
|
||||
</A> below.
|
||||
</P>
|
||||
<P>You must do the following in order to complete your local server:</P>
|
||||
<OL>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
In the local server's project
|
||||
properties, Application tab, change BOTH the AssemblyName and the
|
||||
default assembly name to ASCOM.xxx (e.g., ASCOM.SuperScope). <I>
|
||||
This
|
||||
may be done by default now.
|
||||
</I>
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
Add one or more driver skeleton
|
||||
projects using the in-proc templates. You may use either the C# or
|
||||
VB templates. Project name is not important (not used in ProgID)
|
||||
choose something like TelescopeDriver. You will be changing the
|
||||
substituted project name in these projects below. If you ensure that
|
||||
the LocalServer and all the driver projects have the same NameSpace
|
||||
e.g. ASCOM.SuperScope the renaming in section 6a will not be
|
||||
required.
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
Develop and debug these driver
|
||||
projects as normal in-process assemblies. This will be much simpler
|
||||
because the driver and test code can be debugged in the same
|
||||
process.
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
Build the LocalServer.
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
Set a reference to the local
|
||||
server <STRONG>project</STRONG> in each of the driver skeleton
|
||||
projects.
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">In each skeleton driver project:</P>
|
||||
<OL TYPE="a">
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
Do a Find In Files for the
|
||||
project name of the skeleton driver (e.g., TelescopeDriver) and
|
||||
change it to match the project name of your local server (e.g.
|
||||
SuperScope). You don't have to do this in the ReadMe.html file.
|
||||
Everywhere else, however, is IMPORTANT. This sets the correct
|
||||
namespace, progID, etc. If you're a bit more brave, you can use
|
||||
Replace in Files. <I>
|
||||
This may not be needed if the correct
|
||||
namespace and naming conventions have been followed when the
|
||||
drivers and local server were generated.
|
||||
</I>
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
In project properties,
|
||||
Application tab, change the assembly name to
|
||||
ASCOM.<EM CLASS="underline">localserverprojectname</EM>.<EM>drivertype</EM>,
|
||||
(e.g., ASCOM.SuperScope.Telescope).
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
In project properties,
|
||||
Application tab, click Assembly Information...
|
||||
</P>
|
||||
<UL>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
Assure that Make assembly COM
|
||||
visible is <STRONG>on</STRONG> (it should already be on).
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
Edit the Product Name to be the
|
||||
"friendly name" of your driver as will be shown in the
|
||||
Chooser. <I>
|
||||
Not used now, use the ServedClassName attribute
|
||||
instead.
|
||||
</I>
|
||||
</P>
|
||||
</LI>
|
||||
</UL>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
In project properties, Build tab,
|
||||
turn <STRONG>off</STRONG> Register for COM Interop.
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P>
|
||||
Modify the driver class declaration to inherit from
|
||||
ReferenceCountedObjectBase. Examples:<BR/>C#:
|
||||
</P>
|
||||
<PRE CLASS="western">
|
||||
public class Telescope :
|
||||
ReferenceCountedObjectBase,
|
||||
ITelescope
|
||||
</PRE>
|
||||
<P>
|
||||
VB:
|
||||
</P>
|
||||
<PRE CLASS="western">
|
||||
Public Class Telescope
|
||||
'==================================
|
||||
Inherits ReferenceCountedObjectBase
|
||||
Implements ITelescope
|
||||
'==================================
|
||||
</PRE>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
In driver.cs/driver.vb, remove
|
||||
the entire ASCOM Registration region
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
In driver.cs/driver.vb, remove
|
||||
the private strings for driver ID and driver description. <I>
|
||||
They
|
||||
may be needed internally, and if so should be set from the
|
||||
associated attributes, ServedClassName for the description and
|
||||
ProgId for the driver Id.
|
||||
</I>
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
Modify the class attributes by
|
||||
adding the ServedClassName and ProgID attributes. The
|
||||
ServedClassName attribute must be the friendly name shown as the
|
||||
device name in the Chooser and the ProgId the progid of the driver
|
||||
e.g. ASCOM.SuperScope.Telescope. The class header should look like
|
||||
this:
|
||||
</P>
|
||||
<P STYLE="margin-bottom: 0cm">C#:</P>
|
||||
<PRE CLASS="western" STYLE="margin-right: 0.16cm">
|
||||
<FONT FACE="Consolas" SIZE="2" STYLE="font-size: 9pt">
|
||||
[<FONT COLOR="#2b91af">Guid</FONT><FONT COLOR="#000000">(</FONT><FONT COLOR="#a31515">"0AE8B38D-10A1-4A8D-A5B7-1B050F74B48B"</FONT><FONT COLOR="#000000">)] // set by the template</FONT>
|
||||
<FONT COLOR="#000000">[</FONT><FONT COLOR="#2b91af">ProgId</FONT><FONT COLOR="#000000">(</FONT><FONT COLOR="#a31515">"ASCOM.SuperScope.Telescope"</FONT><FONT COLOR="#000000">)]</FONT>
|
||||
<FONT COLOR="#000000">[</FONT><FONT COLOR="#2b91af">ServedClassName</FONT><FONT COLOR="#000000"> (</FONT><FONT COLOR="#a31515">"Super Scope Telescope"</FONT><FONT COLOR="#000000">)]</FONT>
|
||||
<FONT COLOR="#000000">[</FONT><FONT COLOR="#2b91af">ClassInterface</FONT><FONT COLOR="#000000">(</FONT><FONT COLOR="#2b91af">ClassInterfaceType</FONT><FONT COLOR="#000000">.None)]</FONT>
|
||||
<FONT COLOR="#0000ff">public </FONT><FONT COLOR="#0000ff">class </FONT><FONT COLOR="#2b91af">Telescope </FONT><FONT COLOR="#000000">: </FONT><FONT COLOR="#2b91af">ReferenceCountedObjectBase</FONT><FONT COLOR="#000000"> , </FONT><FONT COLOR="#2b91af">ITelescope</FONT>
|
||||
</FONT>
|
||||
</PRE>
|
||||
</LI>
|
||||
</OL>
|
||||
</LI>
|
||||
</OL>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
<BR/>
|
||||
</P>
|
||||
<OL>
|
||||
<OL TYPE="a">
|
||||
<P>VB:</P>
|
||||
<PRE CLASS="western">
|
||||
<FONT FACE="Consolas" SIZE="2" STYLE="font-size: 9pt">
|
||||
<Guid(“<FONT COLOR="#a31515">0AE8B38D-10A1-4A8D-A5B7-1B050F74B48B</FONT>”)>
|
||||
<ProgId(“ASCOM.SuperScope.Telescope”)>
|
||||
<ServedClassName(“Super Scope Telescope”)>
|
||||
Public Class Telescope
|
||||
'==================================
|
||||
Inherits ReferenceCountedObjectBase
|
||||
Implements ITelescope
|
||||
'==================================
|
||||
</FONT>
|
||||
</PRE>
|
||||
</OL>
|
||||
</OL>
|
||||
<P STYLE="margin-left: 2.5cm">
|
||||
Add the following line to the driver
|
||||
constructor, this sets the driver ID using the ProgId Attribute:
|
||||
</P>
|
||||
<OL>
|
||||
<OL TYPE="a">
|
||||
<P>C#</P>
|
||||
<PRE CLASS="western">
|
||||
<FONT FACE="Consolas" SIZE="2" STYLE="font-size: 9pt">
|
||||
s_csDriverID = <FONT COLOR="#2b91af">Marshal</FONT><FONT COLOR="#000000">.GenerateProgIdForType(</FONT><FONT COLOR="#0000ff">this</FONT><FONT COLOR="#000000">.GetType());</FONT>
|
||||
</FONT>
|
||||
</PRE>
|
||||
<P>VB:</P>
|
||||
<PRE CLASS="western">
|
||||
<FONT FACE="Consolas" SIZE="2" STYLE="font-size: 9pt">
|
||||
s_csDriverID = <FONT COLOR="#2b91af">Marshal</FONT><FONT COLOR="#000000">.GenerateProgIdForType(</FONT><FONT COLOR="#0000ff">Me</FONT><FONT COLOR="#000000">.GetType())</FONT>
|
||||
</FONT>
|
||||
</PRE>
|
||||
</OL>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
Unless you're writing a
|
||||
single-driver hub, you will have two or more driver types (e.g.
|
||||
Telescope and Focuser) and thus two or more driver assembly projects
|
||||
added. Presumably, these drivers need to share some resources (e.g.
|
||||
a single COM port via Helper.Serial). <U>
|
||||
Put shared resources into
|
||||
the SharedResources class provided
|
||||
</U>. There are some examples that
|
||||
should give a clue, modify and delete these as required.
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
A shared serial port is already
|
||||
provided (see SharedResources.cs) as <FONT FACE="Lucida Console, Courier New, Courier, monospace">SharedResources.SharedSerial</FONT>
|
||||
and it is an ASCOM Helper Serial object. You may wish to define
|
||||
additional shared resources in static member variables with public
|
||||
static accessor properties as is already done for SharedSerial.
|
||||
Unfortunately, if you are a Visual Basic programmer, you will have
|
||||
to make these additions in C#.
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
If you are writing a hub and don't
|
||||
need the serial port, in SharedResources.cs you can remove the
|
||||
public static SharedSerial property, the m_SharedSerial member in
|
||||
the private data region, and the line in main that initializes it.
|
||||
If you don't need any other shared resources for your hub, then you
|
||||
can remove the SharedResources.cs file completely.
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
If you modified the LocalServer,
|
||||
build it again now. This will refresh the stuff that's visible to
|
||||
the drivers.
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
Build the driver skeletons to
|
||||
verify that you got all of the namespace and other variable changes.
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P>
|
||||
The local server dynamically loads the driver assemblies from
|
||||
the same folder as the local server executable. <BR/>
|
||||
<BR/>During
|
||||
development, you'll need to add a post-build task to each of your
|
||||
driver assembly projects which puts a copy of the driver assembly
|
||||
into the local server executable folder. Here is an example:
|
||||
</P>
|
||||
<PRE CLASS="western"> copy "$(TargetPath)" "$(SolutionDir)\SuperScope\$(OutDir)\$(TargetFileName)"</PRE>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
This assumes that the server project is called “SuperScope”,
|
||||
and handles using the debug or release build.<BR/>
|
||||
Note the quotes for
|
||||
possible path elements with spaces in them. <I>
|
||||
An alternative is to
|
||||
set the build path to the required destination instead of the
|
||||
default path.
|
||||
</I>
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
<I>
|
||||
Make sure the drivers are
|
||||
registered through the local server by running it with the /register
|
||||
parameter, see below for details.
|
||||
</I>
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
<SPAN STYLE="background: #ffff00">IMPORTANT:</SPAN>
|
||||
With a local server based driver (or hub) it is possible for
|
||||
multiple clients to control the device(s). It is up to you to
|
||||
safeguard against abuse. <I>
|
||||
The sort of thing that's needed is to
|
||||
have a counter of the number of connections to a device, the
|
||||
connection is only fully broken when the number of connections is
|
||||
zero. You may also need code to prevent several drivers from talking
|
||||
to the hardware at the same time, the lock pattern is useful for
|
||||
that.
|
||||
</I>
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P>
|
||||
You may want to add controls and/or status information to the
|
||||
main form frmMain of the local server. Please resist the temptation
|
||||
to turn the local server's main form into a graphical device control
|
||||
panel. Instead, make a separate application that uses the served
|
||||
driver(s). <U>A driver is not a program!</U>
|
||||
</P>
|
||||
</LI>
|
||||
</OL>
|
||||
<H3>Notes</H3>
|
||||
<UL>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
The local server handles all of
|
||||
the registration and unregistration for each of its served driver
|
||||
classes, including the ASCOM Chooser info and the DCOM/AppID info
|
||||
needed for activation from TheSky. By running the server from a
|
||||
command line and giving /register or /unregister as the command line
|
||||
option, it will register or unregister all served classes
|
||||
(respectively). <SPAN STYLE="background: #ffff00">
|
||||
Never use REGASM
|
||||
on the local server executable!
|
||||
</SPAN> <I>
|
||||
This can be done in the
|
||||
Visual Studio IDE by setting the server project to run as startup
|
||||
and setting the command line argument to /register in Debug –
|
||||
Start Options.
|
||||
</I>
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
When you make the installer for
|
||||
your local server based driver/hub, do not let it register the
|
||||
executable for COM. Instead, have it activate the installed local
|
||||
server with the /register option.
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P>
|
||||
The ASCOM registration uses the ServedClassName attribute as
|
||||
the friendly name that will show in the chooser and the ProgId
|
||||
attribute as the driver Id.
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P>
|
||||
The best deployment way is to install all the files in a
|
||||
folder that's a sub folder of the main driver, so the SuperScope
|
||||
driver files will be in the folder ...\ASCOM\Telescope\SuperScope.
|
||||
This can be done in the Inno script by changing the DefaultDirName
|
||||
like this:<BR/>
|
||||
DefaultDirName="{cf}\ASCOM\Telescope\SuperScope"<BR/>then
|
||||
the files can all be installed with DestDir: {app};
|
||||
</P>
|
||||
</LI>
|
||||
</UL>
|
||||
<H3>
|
||||
<A NAME="theory"></A>Theory of Operation
|
||||
</H3>
|
||||
<P>
|
||||
The local server is an executable which can provide multiple
|
||||
instances of multiple drivers to multiple clients. This capability is
|
||||
needed for two applications:
|
||||
</P>
|
||||
<UL>
|
||||
<LI>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
A hub, which allows multiple
|
||||
clients to share a single device
|
||||
</P>
|
||||
</LI>
|
||||
<LI>
|
||||
<P>
|
||||
A device which provides multiple services, such as a
|
||||
telescope which has a focuser built-in where both the telescope and
|
||||
focuser are controlled by the same serial connection and different
|
||||
client programs need to control to the focuser and telescope.
|
||||
</P>
|
||||
</LI>
|
||||
</UL>
|
||||
<P>
|
||||
By simply dropping suitably developed driver assemblies into the
|
||||
same folder as the local server executable, the local server will
|
||||
find them and register them for COM and ASCOM and serve any number of
|
||||
instances of the drivers' interfaces to any number of client
|
||||
programs. It does this by locating and loading the driver assemblies,
|
||||
analysing them to detect their classes and interfaces, and
|
||||
implementing a class factory that can create instances of them for
|
||||
clients.
|
||||
</P>
|
||||
<P>
|
||||
A driver is an assembly which contains a class that <EM>implements</EM>
|
||||
one of the ASCOM standard driver interfaces and <EM>inherits</EM> the
|
||||
ReferenceCountedObjectBase class of the local server. Apart from
|
||||
that, driver assemblies are identical to those that are used
|
||||
in-process (DLL-type). The instructions above detail the steps needed
|
||||
to convert an in-process driver into one that can be served by the
|
||||
local server.
|
||||
</P>
|
||||
<P>
|
||||
The name of the local server is important, so we provide it as a
|
||||
<EM>template</EM> from which you can create a local server for your
|
||||
produce. To make this clear, let's assume that your company AlphaTech
|
||||
produces a telescope system which contains a microcontroller that is
|
||||
able to control not only the telescope mount, but also a focuser and
|
||||
a camera rotator. The mount, focuser, and rotator are all controlled
|
||||
via commands sent through a common serial line connecting the
|
||||
computer to the microcontroller, so you need a local server. In
|
||||
ASCOM, then, you probably want your system to appear as
|
||||
AlphaTech.Telescope, AlphaTech.Focuser, and AlphaTech.Rotator. Then
|
||||
you would name the local server AlphaTech. Be sure to give this due
|
||||
consideration before creating the template, the project name is the
|
||||
name of your local server. <I>
|
||||
Is this still correct? I get the
|
||||
impression that ASCOM.AlphaTech.Server would be OK.
|
||||
</I>
|
||||
</P>
|
||||
<P>
|
||||
The fact that driver classes inherit from the local server's
|
||||
ReferenceCountedObjectBase class allows the local server to maintain
|
||||
a reference count on the driver class. If a client creates an
|
||||
instance of a served driver, the local server automatically starts up
|
||||
and provides an instance of the class to the client. Once started the
|
||||
local server can provide additional instances of any of its served
|
||||
driver classes. If the reference count of all served classes drops to
|
||||
zero as a result of clients releasing their instances, the local
|
||||
server will automatically exit.
|
||||
</P>
|
||||
<P>
|
||||
Registration services provided include not only the basic COM
|
||||
class registration, but also DCOM/AppID info needed to use the served
|
||||
classes from outbound connections from Software Bisque's TheSky. It
|
||||
also registers the served classes for the ASCOM Chooser. The
|
||||
"friendly" name of each served driver that appears in the
|
||||
chooser comes from the driver's ServedClassName attribute. This also
|
||||
used to identify a driver so that non driver dlls, such as Interop
|
||||
dlls can be ignored. The COM ProgID for each served driver is
|
||||
specified in the ProgId attribute - ASCOM.<EM>localservername</EM>.<EM>drivertype</EM>,
|
||||
for example, ASCOM.AlphaTech.Telescope, where AlphaTech is the local
|
||||
server name and Telescope is the type of the driver. Unregistering
|
||||
removes all of this information from the system. Specifying the
|
||||
ProgId as an attribute allows multiple driver assemblies to be
|
||||
generated using the same source and namespace. This is used to
|
||||
provide multiple instances of the same driver, each with a different
|
||||
ProgId and so able to be registered separately.
|
||||
</P>
|
||||
<P>
|
||||
Driver DLLs are identified for registering/unregistering because
|
||||
they contain a type with the ServedClassName attribute. Only these
|
||||
will be registered for Com and ASCOM. This has changed; in Platform
|
||||
5 there was no attribute and the local server attempted to register
|
||||
all dlls. The new behaviour allows support dlls such as interop dlls
|
||||
to be included without them being registered incorrectly. There was
|
||||
also an interim version where the ServedClassName attribute was on
|
||||
the assembly, not the class. <I>
|
||||
All these previous versions, and the
|
||||
new drivers will operate together with Platform 6, the changes are
|
||||
local to the individual drivers.
|
||||
</I>
|
||||
</P>
|
||||
<H3>
|
||||
<A NAME="details"></A>Detailed Use and Deployment
|
||||
</H3>
|
||||
<P>
|
||||
Once you have built your local server and the served driver class
|
||||
assemblies, here's how to use it. To register the served classes,
|
||||
activate the local server from a shell command line with the option
|
||||
/register (or /regserver, for VB6 compatibility):
|
||||
</P>
|
||||
<PRE CLASS="western">
|
||||
C:\xxx> <EM>localserver</EM>.exe /register
|
||||
</PRE>
|
||||
<P>
|
||||
To unregister the local server and its drivers, activate the local
|
||||
server from a shell command line with the option /unregister (or
|
||||
/unregserver for VB6 compatibility):
|
||||
</P>
|
||||
<PRE CLASS="western">
|
||||
C:\xxx> <EM>localserver</EM>.exe /unregister
|
||||
</PRE>
|
||||
<P>
|
||||
When the operating system starts the local server in response to a
|
||||
client creating one of it's served driver classes, the command option
|
||||
/embedding is included. The local server's code detects this and sets
|
||||
a variable that you can use.
|
||||
</P>
|
||||
<P STYLE="margin-bottom: 0cm">
|
||||
When deploying a hub or set of drivers
|
||||
with the local server, you'll have to arrange for the local server
|
||||
and the driver assemblies to be placed together in a folder in the
|
||||
ASCOM driver folder. Any support files, such as Interop DLLs can be
|
||||
put in the same fiolder. That's all you need to do, the local server
|
||||
will find them in the same folder as it is located in.
|
||||
</P>
|
||||
<DIV ALIGN="RIGHT">
|
||||
<TABLE WIDTH="100"% BORDER="0" CELLPADDING="4" CELLSPACING="0">
|
||||
<TR>
|
||||
<TD>
|
||||
<TABLE WIDTH="100"% BORDER="0" CELLPADDING="4" CELLSPACING="0">
|
||||
<TR>
|
||||
<TD>
|
||||
<H3>ASCOM Initiative</H3>
|
||||
</TD>
|
||||
<TD>
|
||||
<IMG SRC="ASCOM.png" NAME="graphics1" ALIGN="RIGHT" WIDTH="48" HEIGHT="56" BORDER="0"/>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<P>
|
||||
<BR/>
|
||||
<BR/>
|
||||
|
||||
</P>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR>
|
||||
<TD>
|
||||
<P>
|
||||
The ASCOM Initiative consists of a group of astronomy software
|
||||
developers and instrument vendors whose goals are to promote the
|
||||
driver/client model and scripting automation.
|
||||
</P>
|
||||
<P>
|
||||
See the <A HREF="http://ascom-standards.org/" TARGET="browser">
|
||||
ASCOM
|
||||
web site
|
||||
</A> for more information. Please participate in the
|
||||
<A HREF="http://tech.groups.yahoo.com/group/ASCOM-Talk" TARGET="browser">
|
||||
ASCOM-Talk
|
||||
Yahoo Group
|
||||
</A>.
|
||||
</P>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
</DIV>
|
||||
<P>
|
||||
<BR/>
|
||||
<BR/>
|
||||
|
||||
</P>
|
||||
<P>
|
||||
<BR/>
|
||||
<BR/>
|
||||
|
||||
</P>
|
||||
</BODY>
|
||||
</HTML>
|
||||
@@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ASCOM.Meade.net
|
||||
{
|
||||
[ComVisible(false)]
|
||||
public class ReferenceCountedObjectBase
|
||||
{
|
||||
public ReferenceCountedObjectBase()
|
||||
{
|
||||
// We increment the global count of objects.
|
||||
Server.CountObject();
|
||||
}
|
||||
|
||||
~ReferenceCountedObjectBase()
|
||||
{
|
||||
// We decrement the global count of objects.
|
||||
Server.UncountObject();
|
||||
// We then immediately test to see if we the conditions
|
||||
// are right to attempt to terminate this server application.
|
||||
Server.ExitIf();
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 3.3 KiB |
@@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using ASCOM.Utilities;
|
||||
using ASCOM.Meade.net;
|
||||
|
||||
namespace ASCOM.Meade.net
|
||||
{
|
||||
[ComVisible(false)] // Form not registered for COM!
|
||||
public partial class SetupDialogForm : Form
|
||||
{
|
||||
public SetupDialogForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void cmdCancel_Click(object sender, EventArgs e) // Cancel button event handler
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
private void BrowseToAscom(object sender, EventArgs e) // Click on ASCOM logo event handler
|
||||
{
|
||||
try
|
||||
{
|
||||
System.Diagnostics.Process.Start("http://ascom-standards.org/");
|
||||
}
|
||||
catch (System.ComponentModel.Win32Exception noBrowser)
|
||||
{
|
||||
if (noBrowser.ErrorCode == -2147467259)
|
||||
MessageBox.Show(noBrowser.Message);
|
||||
}
|
||||
catch (System.Exception other)
|
||||
{
|
||||
MessageBox.Show(other.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetProfile(ProfileProperties profileProperties)
|
||||
{
|
||||
chkTrace.Checked = profileProperties.TraceLogger;
|
||||
// set the list of com ports to those that are currently available
|
||||
comboBoxComPort.Items.Clear();
|
||||
comboBoxComPort.Items.AddRange(System.IO.Ports.SerialPort.GetPortNames()); // use System.IO because it's static
|
||||
// select the current port if possible
|
||||
if (comboBoxComPort.Items.Contains(profileProperties.ComPort))
|
||||
{
|
||||
comboBoxComPort.SelectedItem = profileProperties.ComPort;
|
||||
}
|
||||
}
|
||||
|
||||
public ProfileProperties GetProfile()
|
||||
{
|
||||
var profileProperties = new ProfileProperties
|
||||
{
|
||||
TraceLogger = chkTrace.Checked,
|
||||
ComPort = comboBoxComPort.SelectedItem.ToString()
|
||||
};
|
||||
|
||||
return profileProperties;
|
||||
}
|
||||
}
|
||||
}
|
||||
Generated
+148
@@ -0,0 +1,148 @@
|
||||
namespace ASCOM.Meade.net
|
||||
{
|
||||
partial class SetupDialogForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.cmdOK = new System.Windows.Forms.Button();
|
||||
this.cmdCancel = new System.Windows.Forms.Button();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.picASCOM = new System.Windows.Forms.PictureBox();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.chkTrace = new System.Windows.Forms.CheckBox();
|
||||
this.comboBoxComPort = new System.Windows.Forms.ComboBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picASCOM)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// cmdOK
|
||||
//
|
||||
this.cmdOK.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.cmdOK.DialogResult = System.Windows.Forms.DialogResult.OK;
|
||||
this.cmdOK.Location = new System.Drawing.Point(281, 112);
|
||||
this.cmdOK.Name = "cmdOK";
|
||||
this.cmdOK.Size = new System.Drawing.Size(59, 24);
|
||||
this.cmdOK.TabIndex = 0;
|
||||
this.cmdOK.Text = "OK";
|
||||
this.cmdOK.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// cmdCancel
|
||||
//
|
||||
this.cmdCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.cmdCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.cmdCancel.Location = new System.Drawing.Point(281, 142);
|
||||
this.cmdCancel.Name = "cmdCancel";
|
||||
this.cmdCancel.Size = new System.Drawing.Size(59, 25);
|
||||
this.cmdCancel.TabIndex = 1;
|
||||
this.cmdCancel.Text = "Cancel";
|
||||
this.cmdCancel.UseVisualStyleBackColor = true;
|
||||
this.cmdCancel.Click += new System.EventHandler(this.cmdCancel_Click);
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.Location = new System.Drawing.Point(12, 9);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(123, 31);
|
||||
this.label1.TabIndex = 2;
|
||||
this.label1.Text = "Construct your driver\'s setup dialog here.";
|
||||
//
|
||||
// picASCOM
|
||||
//
|
||||
this.picASCOM.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.picASCOM.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.picASCOM.Image = global::ASCOM.Meade.net.Properties.Resources.ASCOM;
|
||||
this.picASCOM.Location = new System.Drawing.Point(292, 9);
|
||||
this.picASCOM.Name = "picASCOM";
|
||||
this.picASCOM.Size = new System.Drawing.Size(48, 56);
|
||||
this.picASCOM.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.picASCOM.TabIndex = 3;
|
||||
this.picASCOM.TabStop = false;
|
||||
this.picASCOM.Click += new System.EventHandler(this.BrowseToAscom);
|
||||
this.picASCOM.DoubleClick += new System.EventHandler(this.BrowseToAscom);
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.Location = new System.Drawing.Point(13, 90);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(58, 13);
|
||||
this.label2.TabIndex = 5;
|
||||
this.label2.Text = "Comm Port";
|
||||
//
|
||||
// chkTrace
|
||||
//
|
||||
this.chkTrace.AutoSize = true;
|
||||
this.chkTrace.Location = new System.Drawing.Point(77, 118);
|
||||
this.chkTrace.Name = "chkTrace";
|
||||
this.chkTrace.Size = new System.Drawing.Size(69, 17);
|
||||
this.chkTrace.TabIndex = 6;
|
||||
this.chkTrace.Text = "Trace on";
|
||||
this.chkTrace.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// comboBoxComPort
|
||||
//
|
||||
this.comboBoxComPort.FormattingEnabled = true;
|
||||
this.comboBoxComPort.Location = new System.Drawing.Point(77, 87);
|
||||
this.comboBoxComPort.Name = "comboBoxComPort";
|
||||
this.comboBoxComPort.Size = new System.Drawing.Size(90, 21);
|
||||
this.comboBoxComPort.TabIndex = 7;
|
||||
//
|
||||
// SetupDialogForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(350, 175);
|
||||
this.Controls.Add(this.comboBoxComPort);
|
||||
this.Controls.Add(this.chkTrace);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.picASCOM);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.cmdCancel);
|
||||
this.Controls.Add(this.cmdOK);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "SetupDialogForm";
|
||||
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Meade.net Setup";
|
||||
((System.ComponentModel.ISupportInitialize)(this.picASCOM)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Button cmdOK;
|
||||
private System.Windows.Forms.Button cmdCancel;
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.PictureBox picASCOM;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.CheckBox chkTrace;
|
||||
private System.Windows.Forms.ComboBox comboBoxComPort;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -0,0 +1,382 @@
|
||||
//
|
||||
// ================
|
||||
// Shared Resources
|
||||
// ================
|
||||
//
|
||||
// This class is a container for all shared resources that may be needed
|
||||
// by the drivers served by the Local Server.
|
||||
//
|
||||
// NOTES:
|
||||
//
|
||||
// * ALL DECLARATIONS MUST BE STATIC HERE!! INSTANCES OF THIS CLASS MUST NEVER BE CREATED!
|
||||
//
|
||||
// Written by: Bob Denny 29-May-2007
|
||||
// Modified by Chris Rowland and Peter Simpson to hamdle multiple hardware devices March 2011
|
||||
//
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using ASCOM;
|
||||
using ASCOM.Utilities;
|
||||
|
||||
namespace ASCOM.Meade.net
|
||||
{
|
||||
public class ProfileProperties
|
||||
{
|
||||
// properies that are part of the profile
|
||||
public string ComPort { get; set; }
|
||||
public bool TraceLogger { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The resources shared by all drivers and devices, in this example it's a serial port with a shared SendMessage method
|
||||
/// an idea for locking the message and handling connecting is given.
|
||||
/// In reality extensive changes will probably be needed.
|
||||
/// Multiple drivers means that several applications connect to the same hardware device, aka a hub.
|
||||
/// Multiple devices means that there are more than one instance of the hardware, such as two focusers.
|
||||
/// In this case there needs to be multiple instances of the hardware connector, each with it's own connection count.
|
||||
/// </summary>
|
||||
public static class SharedResources
|
||||
{
|
||||
// object used for locking to prevent multiple drivers accessing common code at the same time
|
||||
private static readonly object lockObject = new object();
|
||||
|
||||
// Shared serial port. This will allow multiple drivers to use one single serial port.
|
||||
private static ASCOM.Utilities.Serial s_sharedSerial = new ASCOM.Utilities.Serial(); // Shared serial port
|
||||
private static int s_z = 0; // counter for the number of connections to the serial port
|
||||
|
||||
//
|
||||
// Public access to shared resources
|
||||
//
|
||||
|
||||
#region single serial port connector
|
||||
|
||||
//
|
||||
// this region shows a way that a single serial port could be connected to by multiple
|
||||
// drivers.
|
||||
//
|
||||
// Connected is used to handle the connections to the port.
|
||||
//
|
||||
// SendMessage is a way that messages could be sent to the hardware without
|
||||
// conflicts between different drivers.
|
||||
//
|
||||
// All this is for a single connection, multiple connections would need multiple ports
|
||||
// and a way to handle connecting and disconnection from them - see the
|
||||
// multi driver handling section for ideas.
|
||||
//
|
||||
|
||||
/// <summary>
|
||||
/// Shared serial port
|
||||
/// </summary>
|
||||
public static ASCOM.Utilities.Serial SharedSerial
|
||||
{
|
||||
get { return s_sharedSerial; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// number of connections to the shared serial port
|
||||
/// </summary>
|
||||
public static int connections
|
||||
{
|
||||
get { return s_z; }
|
||||
set { s_z = value; }
|
||||
}
|
||||
|
||||
public static void SendBlind(string message)
|
||||
{
|
||||
lock (lockObject)
|
||||
{
|
||||
SharedSerial.ClearBuffers();
|
||||
SharedSerial.Transmit(message);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool SendBool(string message)
|
||||
{
|
||||
SharedSerial.ClearBuffers();
|
||||
return SendChar(message) == "1";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Example of a shared SendMessage method, the lock
|
||||
/// prevents different drivers tripping over one another.
|
||||
/// It needs error handling and assumes that the message will be sent unchanged
|
||||
/// and that the reply will always be terminated by a "#" character.
|
||||
/// </summary>
|
||||
/// <param name="message"></param>
|
||||
/// <returns></returns>
|
||||
public static string SendString(string message)
|
||||
{
|
||||
lock (lockObject)
|
||||
{
|
||||
SharedSerial.ClearBuffers();
|
||||
SharedSerial.Transmit(message);
|
||||
return SharedSerial.ReceiveTerminated("#").TrimEnd('#');
|
||||
}
|
||||
}
|
||||
|
||||
public static string SendChar(string message)
|
||||
{
|
||||
lock (lockObject)
|
||||
{
|
||||
SharedSerial.ClearBuffers();
|
||||
SharedSerial.Transmit(message);
|
||||
return SharedSerial.ReceiveCounted(1);
|
||||
}
|
||||
}
|
||||
|
||||
public static string ReadTerminated()
|
||||
{
|
||||
lock (lockObject)
|
||||
{
|
||||
return SharedSerial.ReceiveTerminated("#");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Example of handling connecting to and disconnection from the
|
||||
/// shared serial port.
|
||||
/// Needs error handling
|
||||
/// the port name etc. needs to be set up first, this could be done by the driver
|
||||
/// checking Connected and if it's false setting up the port before setting connected to true.
|
||||
/// It could also be put here.
|
||||
/// </summary>
|
||||
public static bool Connected
|
||||
{
|
||||
set
|
||||
{
|
||||
lock (lockObject)
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
if (s_z == 0)
|
||||
SharedSerial.Connected = true;
|
||||
s_z++;
|
||||
}
|
||||
else
|
||||
{
|
||||
s_z--;
|
||||
if (s_z <= 0)
|
||||
{
|
||||
SharedSerial.Connected = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
get { return SharedSerial.Connected; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Profile
|
||||
|
||||
internal static string driverID = "ASCOM.MeadeGeneric.Telescope";
|
||||
|
||||
// Constants used for Profile persistence
|
||||
internal static string comPortProfileName = "COM Port";
|
||||
internal static string traceStateProfileName = "Trace Level";
|
||||
|
||||
public static void WriteProfile(ProfileProperties profileProperties)
|
||||
{
|
||||
using (Profile driverProfile = new Profile())
|
||||
{
|
||||
driverProfile.DeviceType = "Telescope";
|
||||
driverProfile.WriteValue(driverID, traceStateProfileName, profileProperties.TraceLogger.ToString());
|
||||
driverProfile.WriteValue(driverID, comPortProfileName, profileProperties.ComPort);
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly string comPortDefault = "COM1";
|
||||
internal static string traceStateDefault = "false";
|
||||
|
||||
public static ProfileProperties ReadProfile()
|
||||
{
|
||||
ProfileProperties profileProperties = new ProfileProperties();
|
||||
using (Profile driverProfile = new Profile())
|
||||
{
|
||||
driverProfile.DeviceType = "Telescope";
|
||||
profileProperties.ComPort =
|
||||
driverProfile.GetValue(driverID, comPortProfileName, string.Empty, comPortDefault);
|
||||
profileProperties.TraceLogger = Convert.ToBoolean(driverProfile.GetValue(driverID,
|
||||
traceStateProfileName, string.Empty, traceStateDefault));
|
||||
}
|
||||
|
||||
return profileProperties;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region SetupDialog
|
||||
|
||||
public static void SetupDialog()
|
||||
{
|
||||
// consider only showing the setup dialog if not connected
|
||||
// or call a different dialog if connected
|
||||
if (SharedSerial.Connected)
|
||||
{
|
||||
System.Windows.Forms.MessageBox.Show("Already connected, please disconnect before altering settings");
|
||||
return;
|
||||
}
|
||||
|
||||
var profileProperties = ReadProfile();
|
||||
|
||||
using (SetupDialogForm F = new SetupDialogForm())
|
||||
{
|
||||
F.SetProfile(profileProperties);
|
||||
|
||||
var result = F.ShowDialog();
|
||||
if (result == System.Windows.Forms.DialogResult.OK)
|
||||
{
|
||||
profileProperties = F.GetProfile();
|
||||
|
||||
WriteProfile(profileProperties); // Persist device configuration values to the ASCOM Profile store
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Multi Driver handling
|
||||
|
||||
// this section illustrates how multiple drivers could be handled,
|
||||
// it's for drivers where multiple connections to the hardware can be made and ensures that the
|
||||
// hardware is only disconnected from when all the connected devices have disconnected.
|
||||
|
||||
// It is NOT a complete solution! This is to give ideas of what can - or should be done.
|
||||
//
|
||||
// An alternative would be to move the hardware control here, handle connecting and disconnecting,
|
||||
// and provide the device with a suitable connection to the hardware.
|
||||
//
|
||||
/// <summary>
|
||||
/// dictionary carrying device connections.
|
||||
/// The Key is the connection number that identifies the device, it could be the COM port name,
|
||||
/// USB ID or IP Address, the Value is the DeviceHardware class
|
||||
/// </summary>
|
||||
private static Dictionary<string, DeviceHardware> connectedDevices = new Dictionary<string, DeviceHardware>();
|
||||
|
||||
/// <summary>
|
||||
/// This is called in the driver Connect(true) property,
|
||||
/// it add the device id to the list of devices if it's not there and increments the device count.
|
||||
/// </summary>
|
||||
/// <param name="deviceId"></param>
|
||||
public static void Connect(string deviceId)
|
||||
{
|
||||
lock (lockObject)
|
||||
{
|
||||
if (!connectedDevices.ContainsKey(deviceId))
|
||||
connectedDevices.Add(deviceId, new DeviceHardware());
|
||||
connectedDevices[deviceId].count++; // increment the value
|
||||
|
||||
if (deviceId == "Serial")
|
||||
{
|
||||
if (connectedDevices[deviceId].count == 1)
|
||||
{
|
||||
var profileProperties = ReadProfile();
|
||||
SharedResources.SharedSerial.PortName = profileProperties.ComPort;
|
||||
SharedResources.SharedSerial.DTREnable = false;
|
||||
SharedResources.SharedSerial.RTSEnable = false;
|
||||
SharedResources.SharedSerial.DataBits = 8;
|
||||
SharedResources.SharedSerial.StopBits = SerialStopBits.One;
|
||||
SharedResources.SharedSerial.Parity = SerialParity.None;
|
||||
SharedResources.SharedSerial.Speed = SerialSpeed.ps9600;
|
||||
SharedResources.SharedSerial.Handshake = SerialHandshake.None;
|
||||
SharedResources.SharedSerial.Connected = true;
|
||||
|
||||
string firmware = SendString(":GVN#");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Disconnect(string deviceId)
|
||||
{
|
||||
lock (lockObject)
|
||||
{
|
||||
if (connectedDevices.ContainsKey(deviceId))
|
||||
{
|
||||
connectedDevices[deviceId].count--;
|
||||
if (connectedDevices[deviceId].count <= 0)
|
||||
{
|
||||
connectedDevices.Remove(deviceId);
|
||||
if (deviceId == "Serial")
|
||||
{
|
||||
SharedResources.SharedSerial.Connected = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsConnected(string deviceId)
|
||||
{
|
||||
if (connectedDevices.ContainsKey(deviceId))
|
||||
return (connectedDevices[deviceId].count > 0);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public static void Lock(Action action)
|
||||
{
|
||||
lock (lockObject)
|
||||
{
|
||||
action();
|
||||
}
|
||||
}
|
||||
|
||||
public static T Lock<T>(Func<T> func)
|
||||
{
|
||||
lock (lockObject)
|
||||
{
|
||||
return func();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Skeleton of a hardware class, all this does is hold a count of the connections,
|
||||
/// in reality extra code will be needed to handle the hardware in some way
|
||||
/// </summary>
|
||||
public class DeviceHardware
|
||||
{
|
||||
private int _count;
|
||||
|
||||
internal int count
|
||||
{
|
||||
set => _count = value;
|
||||
get => _count;
|
||||
}
|
||||
|
||||
internal DeviceHardware()
|
||||
{
|
||||
count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//#region ServedClassName attribute
|
||||
///// <summary>
|
||||
///// This is only needed if the driver is targeted at platform 5.5, it is included with Platform 6
|
||||
///// </summary>
|
||||
//[global::System.AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
|
||||
//public sealed class ServedClassNameAttribute : Attribute
|
||||
//{
|
||||
// // See the attribute guidelines at
|
||||
// // http://go.microsoft.com/fwlink/?LinkId=85236
|
||||
|
||||
// /// <summary>
|
||||
// /// Gets or sets the 'friendly name' of the served class, as registered with the ASCOM Chooser.
|
||||
// /// </summary>
|
||||
// /// <value>The 'friendly name' of the served class.</value>
|
||||
// public string DisplayName { get; private set; }
|
||||
// /// <summary>
|
||||
// /// Initializes a new instance of the <see cref="ServedClassNameAttribute"/> class.
|
||||
// /// </summary>
|
||||
// /// <param name="servedClassName">The 'friendly name' of the served class.</param>
|
||||
// public ServedClassNameAttribute(string servedClassName)
|
||||
// {
|
||||
// DisplayName = servedClassName;
|
||||
// }
|
||||
//}
|
||||
//#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0"?>
|
||||
<configuration>
|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.1"/></startup></configuration>
|
||||
Generated
+63
@@ -0,0 +1,63 @@
|
||||
using System;
|
||||
|
||||
namespace ASCOM.Meade.net
|
||||
{
|
||||
partial class frmMain
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.Location = new System.Drawing.Point(12, 10);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(199, 33);
|
||||
this.label1.TabIndex = 0;
|
||||
this.label1.Text = "This is an ASCOM driver, not a program for you to use.";
|
||||
//
|
||||
// frmMain
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(233, 52);
|
||||
this.Controls.Add(this.label1);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
|
||||
this.Name = "frmMain";
|
||||
this.Text = "Meade.net Driver Server";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label label1;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ASCOM.Meade.net
|
||||
{
|
||||
public partial class frmMain : Form
|
||||
{
|
||||
delegate void SetTextCallback(string text);
|
||||
|
||||
public frmMain()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
Reference in New Issue
Block a user