//The current telescope Azimuth depending on the selected precision.
IsLongFormat=result.Length>6;
@@ -754,8 +757,8 @@ namespace ASCOM.Meade.net
varresult=SharedResourcesWrapper.SendChar("P");
//:P# Toggles High Precsion Pointing. When High precision pointing is enabled scope will first allow the operator to center a nearby bright star before moving to the actual target.
//Returns: <string>
//“HIGH PRECISION” Current setting after this command.
//“LOW PRECISION” Current setting after this command.
//"HIGH PRECISION" Current setting after this command.
//"LOW PRECISION" Current setting after this command.
intthrowAwayCharacters="LOW PRECISION".Length-1;
@@ -816,33 +819,33 @@ namespace ASCOM.Meade.net
case1:
command=$"SM{sitename}";
//:SM<string>#
//Set site 1’s name to be<string>.LX200s only accept 3 character strings. Other scopes accept up to 15 characters.
//Set site 1's name to be<string>.LX200s only accept 3 character strings. Other scopes accept up to 15 characters.
// Returns:
//0 – Invalid
//0 - Invalid
//1 - Valid
break;
case2:
command=$"SN{sitename}";
//:SN<string>#
//Set site 2’s name to be<string>.LX200s only accept 3 character strings. Other scopes accept up to 15 characters.
//Set site 2's name to be<string>.LX200s only accept 3 character strings. Other scopes accept up to 15 characters.
// Returns:
//0 – Invalid
//0 - Invalid
//1 - Valid
break;
case3:
command=$"SO{sitename}";
//:SO<string>#
//Set site 3’s name to be<string>.LX200s only accept 3 character strings. Other scopes accept up to 15 characters.
//Set site 3's name to be<string>.LX200s only accept 3 character strings. Other scopes accept up to 15 characters.
// Returns:
//0 – Invalid
//0 - Invalid
//1 - Valid
break;
case4:
command=$"SP{sitename}";
//:SP<string>#
//Set site 4’s name to be<string>.LX200s only accept 3 character strings. Other scopes accept up to 15 characters.
//Set site 4's name to be<string>.LX200s only accept 3 character strings. Other scopes accept up to 15 characters.
// Returns:
//0 – Invalid
//0 - Invalid
//1 - Valid
break;
default:
@@ -867,22 +870,22 @@ namespace ASCOM.Meade.net
returnSharedResourcesWrapper.SendString("GM");
//:GM# Get Site 1 Name
//Returns: <string>#
//A ‘#’ terminated string with the name of the requested site.
//A '#' terminated string with the name of the requested site.
case2:
returnSharedResourcesWrapper.SendString("GN");
//:GN# Get Site 2 Name
//Returns: <string>#
//A ‘#’ terminated string with the name of the requested site.
//A '#' terminated string with the name of the requested site.
case3:
returnSharedResourcesWrapper.SendString("GO");
//:GO# Get Site 3 Name
//Returns: <string>#
//A ‘#’ terminated string with the name of the requested site.
//A '#' terminated string with the name of the requested site.
case4:
returnSharedResourcesWrapper.SendString("GP");
//:GP# Get Site 4 Name
//Returns: <string>#
//A ‘#’ terminated string with the name of the requested site.
//A '#' terminated string with the name of the requested site.
thrownewInvalidValueException(propertyName,value.ToString(CultureInfo.CurrentCulture),$"{0.ToString(CultureInfo.CurrentCulture)} to {15.0417.ToString(CultureInfo.CurrentCulture)}”/sec");
thrownewInvalidValueException(propertyName,value.ToString(CultureInfo.CurrentCulture),$"{0.ToString(CultureInfo.CurrentCulture)} to {15.0417.ToString(CultureInfo.CurrentCulture)}\"/sec");
}
LogMessage($"{propertyName} Set",$"Setting new guiderate {value.ToString(CultureInfo.CurrentCulture)} arc seconds/second ({value.ToString(CultureInfo.CurrentCulture)} degrees/second)");
@@ -1457,7 +1460,7 @@ namespace ASCOM.Meade.net
//:RgSS.S#
//Set guide rate to +/ -SS.S to arc seconds per second.This rate is added to or subtracted from the current tracking
//Rates when the CCD guider or handbox guider buttons are pressed when the guide rate is selected.Rate shall not exceed
//sidereal speed(approx 15.0417”/sec)[Autostar II only]
//sidereal speed(approx 15.0417"/sec)[Autostar II only]
//Returns: Nothing
//info from RickB says that 15.04107 is a better value for
@@ -1583,7 +1586,7 @@ namespace ASCOM.Meade.net
//Returns: Nothing
_movingPrimary=true;
// in principle we could calculate the current side of pier, but unknown is the safer option.
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